Valve could block wallhacks and speedhacks with some server side code if
they wanted to.

2011/8/26 Kigen <[email protected]>

> There isn't just that.  But I mentioned it since it was what was being
> discussed.
>
> A lot of things get broken in cheats when you use this plugin.
>
> But it does cause some other issues (small, but noticeable).
>
> On Thu, Aug 25, 2011 at 9:05 PM, J M <[email protected]> wrote:
> > The client doesn't decide it, but it knows when it's going to happen at
> the
> > same time the server does. This is so that client side prediction can
> work
> > effectively with crits. Whether an attack is a crit is decided by both
> the
> > server and the client at the same time. They used to allow clients to
> decide
> > it, and crit hacks used to be much more useful. Nowadays, crit hacks
> simply
> > shoot every time there is going to be a crit, instead of forcing crits
> every
> > time you shoot.
> >
> > On Thu, Aug 25, 2011 at 9:55 PM, Necavi <[email protected]> wrote:
> >
> >> Out of curiosity, why should the client decide when a critical hit
> occurs?
> >> I can see some benefit to it, but mostly I see it as exploitable.
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of hlds
> >> Sent: Thursday, August 25, 2011 17:07
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
> >>
> >> Valve should first add some basic server side protection against some
> >> common hacks.
> >>
> >> For example should be easy to block "100% crits" hacks like this one:
> >> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client
> >> has to decide when a a critical hit occurs,  but the server should
> validate
> >> the decision.
> >>
> >> Most speedhacks also should be detected by server.
> >>
> >>
> >>  ----- Original Message -----
> >>  From: [email protected]
> >>  Sent: 08/25/11 11:36 PM
> >>  To: Half-Life dedicated Linux server mailing list
> >>  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
> >>
> >>
> >> Is Valve really doing anything to catch people making F2P accounts to
> >> avoid cheat bans?
> >>
> >> Ever since we switched to IP bans, we've been able to catch many
> >> cheaters using F2P to avoid bans. Some of them have even made up to 4
> >> accounts in a row. Unfortunately, I've started to see some of these
> >> people sprinkle our ban system with dynamic IPs which will inevitably
> >> ban innocent users.
> >>
> >> We've also recently dealt with another hacker here (Valve can confirm
> >> they use the same IP address).
> >>
> >> http://steamcommunity.com/profiles/76561198047123732 - primary cheating
> >> account
> >> http://steamcommunity.com/profiles/76561198038410008
> >>
> >> What was unusual about this is that he was using a name copy program
> >> and the admin at that time was complaining he couldn't use the status
> >> command. Is it possible to have the status command blocked somehow?
> >> The cheater in question posted this youtube video on this hack forum.
> >>
> >> http://casualhacks.net/forum/showthread.php?t=69
> >>
> >> _______________________________________________
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> >>
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> >>
> >>
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> >>
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> >
>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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