Hello, AnAkIn.

I  made  a  quick  look  on site and forum, but didn't find answer: if
plugin  blocks  sending  coordinates  of non-visible players, how then
their "sounds" transmitted to other players?

> This is already done with DBlocker and multithreaded:

> http://dblocker.didrole.com/

> The multithreading only works on Windows though, as Valve disabled the CPU
> detection code on Linux, so it's just like the servers always start with
> -threads 1. If you got a linux server you can add the -threads command and
> it will work though.

> 2011/8/26 Saint K. <sai...@specialattack.net>

>> I can recall from the hlds times that we used to have an anti-wall hack
>> extention or plugin which was quite low on load. What it did was it simply
>> didn't send any information about clients that were not visible from your
>> point of view. Can't figure out what the name was though, it was one of the
>> high used tools (hlguard or so perhaps?)
>>
>> Saint K.
>> ________________________________________
>> From: hlds_linux-boun...@list.valvesoftware.com [
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
>> daniel.joki...@gmail.com]
>> Sent: 26 August 2011 13:36
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
>>
>> Why does command like sv_cheats exist?
>>
>> Remove it
>>
>> //Daniel
>>
>> Eric Riemers skrev 2011-08-26 13:33:
>> > I think they could do even more, but in the end the impact on servers on
>> > cpu (anti wallhack for instance) might be that high and since its still
>> > single threaded....
>> >
>> > On Fri, 26 Aug 2011 12:32:29 +0200, "AnAkIn ."<anakin...@gmail.com>
>>  wrote:
>> >> Valve could block wallhacks and speedhacks with some server side code if
>> >> they wanted to.
>> >>
>> >> 2011/8/26 Kigen<theki...@gmail.com>
>> >>
>> >>> There isn't just that.  But I mentioned it since it was what was being
>> >>> discussed.
>> >>>
>> >>> A lot of things get broken in cheats when you use this plugin.
>> >>>
>> >>> But it does cause some other issues (small, but noticeable).
>> >>>
>> >>> On Thu, Aug 25, 2011 at 9:05 PM, J M<invaderam...@gmail.com>  wrote:
>> >>>> The client doesn't decide it, but it knows when it's going to happen
>> > at
>> >>> the
>> >>>> same time the server does. This is so that client side prediction can
>> >>> work
>> >>>> effectively with crits. Whether an attack is a crit is decided by both
>> >>> the
>> >>>> server and the client at the same time. They used to allow clients to
>> >>> decide
>> >>>> it, and crit hacks used to be much more useful. Nowadays, crit hacks
>> >>> simply
>> >>>> shoot every time there is going to be a crit, instead of forcing crits
>> >>> every
>> >>>> time you shoot.
>> >>>>
>> >>>> On Thu, Aug 25, 2011 at 9:55 PM, Necavi<nec...@0xf.org>  wrote:
>> >>>>
>> >>>>> Out of curiosity, why should the client decide when a critical hit
>> >>> occurs?
>> >>>>> I can see some benefit to it, but mostly I see it as exploitable.
>> >>>>>
>> >>>>> -----Original Message-----
>> >>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> >>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
>> >>>>> Sent: Thursday, August 25, 2011 17:07
>> >>>>> To: Half-Life dedicated Linux server mailing list
>> >>>>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
>> >>>>> hack?
>> >>>>>
>> >>>>> Valve should first add some basic server side protection against some
>> >>>>> common hacks.
>> >>>>>
>> >>>>> For example should be easy to block "100% crits" hacks like this one:
>> >>>>> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
>> >>>>> client
>> >>>>> has to decide when a a critical hit occurs,  but the server should
>> >>> validate
>> >>>>> the decision.
>> >>>>>
>> >>>>> Most speedhacks also should be detected by server.
>> >>>>>
>> >>>>>
>> >>>>>   ----- Original Message -----
>> >>>>>   From: bottige...@gmail.com
>> >>>>>   Sent: 08/25/11 11:36 PM
>> >>>>>   To: Half-Life dedicated Linux server mailing list
>> >>>>>   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
>> >>>>>
>> >>>>>
>> >>>>> Is Valve really doing anything to catch people making F2P accounts to
>> >>>>> avoid cheat bans?
>> >>>>>
>> >>>>> Ever since we switched to IP bans, we've been able to catch many
>> >>>>> cheaters using F2P to avoid bans. Some of them have even made up to 4
>> >>>>> accounts in a row. Unfortunately, I've started to see some of these
>> >>>>> people sprinkle our ban system with dynamic IPs which will inevitably
>> >>>>> ban innocent users.
>> >>>>>
>> >>>>> We've also recently dealt with another hacker here (Valve can confirm
>> >>>>> they use the same IP address).
>> >>>>>
>> >>>>> http://steamcommunity.com/profiles/76561198047123732 - primary
>> >>>>> cheating
>> >>>>> account
>> >>>>> http://steamcommunity.com/profiles/76561198038410008
>> >>>>>
>> >>>>> What was unusual about this is that he was using a name copy program
>> >>>>> and the admin at that time was complaining he couldn't use the status
>> >>>>> command. Is it possible to have the status command blocked somehow?
>> >>>>> The cheater in question posted this youtube video on this hack forum.
>> >>>>>
>> >>>>> http://casualhacks.net/forum/showthread.php?t=69
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>






-- 
С уважением,
 px                          mailto:p...@i.kiev.ua


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