Hello, AnAkIn. I made a quick look on site and forum, but didn't find answer: if plugin blocks sending coordinates of non-visible players, how then their "sounds" transmitted to other players?
> This is already done with DBlocker and multithreaded: > http://dblocker.didrole.com/ > The multithreading only works on Windows though, as Valve disabled the CPU > detection code on Linux, so it's just like the servers always start with > -threads 1. If you got a linux server you can add the -threads command and > it will work though. > 2011/8/26 Saint K. <sai...@specialattack.net> >> I can recall from the hlds times that we used to have an anti-wall hack >> extention or plugin which was quite low on load. What it did was it simply >> didn't send any information about clients that were not visible from your >> point of view. Can't figure out what the name was though, it was one of the >> high used tools (hlguard or so perhaps?) >> >> Saint K. >> ________________________________________ >> From: hlds_linux-boun...@list.valvesoftware.com [ >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [ >> daniel.joki...@gmail.com] >> Sent: 26 August 2011 13:36 >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack? >> >> Why does command like sv_cheats exist? >> >> Remove it >> >> //Daniel >> >> Eric Riemers skrev 2011-08-26 13:33: >> > I think they could do even more, but in the end the impact on servers on >> > cpu (anti wallhack for instance) might be that high and since its still >> > single threaded.... >> > >> > On Fri, 26 Aug 2011 12:32:29 +0200, "AnAkIn ."<anakin...@gmail.com> >> wrote: >> >> Valve could block wallhacks and speedhacks with some server side code if >> >> they wanted to. >> >> >> >> 2011/8/26 Kigen<theki...@gmail.com> >> >> >> >>> There isn't just that. But I mentioned it since it was what was being >> >>> discussed. >> >>> >> >>> A lot of things get broken in cheats when you use this plugin. >> >>> >> >>> But it does cause some other issues (small, but noticeable). >> >>> >> >>> On Thu, Aug 25, 2011 at 9:05 PM, J M<invaderam...@gmail.com> wrote: >> >>>> The client doesn't decide it, but it knows when it's going to happen >> > at >> >>> the >> >>>> same time the server does. This is so that client side prediction can >> >>> work >> >>>> effectively with crits. Whether an attack is a crit is decided by both >> >>> the >> >>>> server and the client at the same time. They used to allow clients to >> >>> decide >> >>>> it, and crit hacks used to be much more useful. Nowadays, crit hacks >> >>> simply >> >>>> shoot every time there is going to be a crit, instead of forcing crits >> >>> every >> >>>> time you shoot. >> >>>> >> >>>> On Thu, Aug 25, 2011 at 9:55 PM, Necavi<nec...@0xf.org> wrote: >> >>>> >> >>>>> Out of curiosity, why should the client decide when a critical hit >> >>> occurs? >> >>>>> I can see some benefit to it, but mostly I see it as exploitable. >> >>>>> >> >>>>> -----Original Message----- >> >>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> >>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds >> >>>>> Sent: Thursday, August 25, 2011 17:07 >> >>>>> To: Half-Life dedicated Linux server mailing list >> >>>>> Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status >> >>>>> hack? >> >>>>> >> >>>>> Valve should first add some basic server side protection against some >> >>>>> common hacks. >> >>>>> >> >>>>> For example should be easy to block "100% crits" hacks like this one: >> >>>>> http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the >> >>>>> client >> >>>>> has to decide when a a critical hit occurs, but the server should >> >>> validate >> >>>>> the decision. >> >>>>> >> >>>>> Most speedhacks also should be detected by server. >> >>>>> >> >>>>> >> >>>>> ----- Original Message ----- >> >>>>> From: bottige...@gmail.com >> >>>>> Sent: 08/25/11 11:36 PM >> >>>>> To: Half-Life dedicated Linux server mailing list >> >>>>> Subject: [hlds_linux] Dealing with F2P ban evasion and status hack? >> >>>>> >> >>>>> >> >>>>> Is Valve really doing anything to catch people making F2P accounts to >> >>>>> avoid cheat bans? >> >>>>> >> >>>>> Ever since we switched to IP bans, we've been able to catch many >> >>>>> cheaters using F2P to avoid bans. Some of them have even made up to 4 >> >>>>> accounts in a row. Unfortunately, I've started to see some of these >> >>>>> people sprinkle our ban system with dynamic IPs which will inevitably >> >>>>> ban innocent users. >> >>>>> >> >>>>> We've also recently dealt with another hacker here (Valve can confirm >> >>>>> they use the same IP address). >> >>>>> >> >>>>> http://steamcommunity.com/profiles/76561198047123732 - primary >> >>>>> cheating >> >>>>> account >> >>>>> http://steamcommunity.com/profiles/76561198038410008 >> >>>>> >> >>>>> What was unusual about this is that he was using a name copy program >> >>>>> and the admin at that time was complaining he couldn't use the status >> >>>>> command. Is it possible to have the status command blocked somehow? >> >>>>> The cheater in question posted this youtube video on this hack forum. >> >>>>> >> >>>>> http://casualhacks.net/forum/showthread.php?t=69 >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> > archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> > archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> > archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> -- С уважением, px mailto:p...@i.kiev.ua _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux