Sounds to me that ppl are load-balanced to "CM" servers, and that some go down 
while the one next to 'm are connected to another CM and are still connected. 

Well, we had to live with daily bout 5-10 Steam Client disconnects for years 
already, with ppl having fully working internet etc. At least I have, and the 
conection was always fine for any else.

Seems this "feature" is now also for game client-server connections.

I'd almost say to get a plugin to "delete" the drop messages or w/e. I'd rather 
keep the players and them having a good experience then that one false guy to 
be cut out.

And anyways, why check everybody on the server, like to give the CM servers a 
job to do? or the server to have those reported lagspikes of late? I'd be 
really ok if only checked on connection. Ppl being checked like 30 times in the 
span of an hour or w/e seems too over-redundant.


>________________________________
>From: Bruno Garcia <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]>
>Sent: Saturday, 10 September 2011, 5:00
>Subject: Re: [hlds_linux] Can't play No-Steam Logon for months!
>
>Is there anyway to pinpoint the origin of the error? because it's hard
>enough as it is...
>maybe a developer can help me with a tool or a client sided plugin or
>something...
>
>On Fri, Sep 9, 2011 at 8:53 PM, Ryan Stecker <[email protected]> wrote:
>
>> Not really sure how to explain your situation. Being dropped from a server
>> for no steam logon is when the backend tells the server to drop a client.
>>
>> I'm not sure how graphics settings can affect that in any way.
>>
>> On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia <[email protected]
>> >wrote:
>>
>> > Ryan, This is quite odd, because I'm the only one that's getting
>> > disconnected on my own CS:S server...
>> > If a CM went down wouldn't more than 1 person get disconnected?
>> >
>> > However, i have confirmed that using the game on windowed mode i don't
>> get
>> > disconnected *at all*
>> > It sounds weird, and it is. I know because i worked beta-testing games
>> for
>> > years ...
>> >
>> > I believe that my particular case is different to the explication you
>> gave
>> > ... Because if this is really a CM going down then somebody else on my
>> > server should be getting kicked as well... or at least my brother should
>> be
>> > getting disconnected since we're in the same house
>> >
>> > Don't you think this might be different ?
>> >
>> > On Fri, Sep 9, 2011 at 6:16 PM, Ryan Stecker <[email protected]>
>> > wrote:
>> >
>> > > The way the old auth system used to work is that when a new client
>> > > connected
>> > > to a game server, the GS would attempt to authenticate just that client
>> > > with
>> > > the steam backend.
>> > >
>> > > The new auth system works in a little different way. Instead of
>> > > authenticating just that single user, it will re-authenticate every
>> user
>> > > already on the server in addition to the one that just joined.
>> > >
>> > > The network layout of the steam backend is a little complex, but to sum
>> > it
>> > > up there are seperate reverse proxy servers called CM or Connection
>> > > Masters.
>> > > There's something like 30-40 of these servers at any time, and everyone
>> > is
>> > > connected to one of them. These are the servers you communicate with
>> when
>> > > you're connected to steam.
>> > >
>> > > The reason you see "no steam logon" for groups of clients and not the
>> > > entire
>> > > server is because one or two CMs went down, or otherwise disconnected
>> the
>> > > clients that were connected to it. When the backend attempts to
>> > > reauthenticate all the clients on the server, it will drop the clients
>> > > which
>> > > lost connection to the CM with the "no steam logon" message, because
>> > that's
>> > > indeed what happened. They lost their connection to steam and aren't
>> > logged
>> > > on anymore.
>> > >
>> > > On Fri, Sep 9, 2011 at 4:07 PM, [email protected]
>> > > <[email protected]>wrote:
>> > >
>> > > > Oh is that what happened? I've been seeing a lot of 10-20 people
>> > > > dropping at the same time for (No Steam Login) recently.
>> > > >
>> > > > On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker <[email protected]
>> >
>> > > > wrote:
>> > > > > It has nothing to do with your DX level.
>> > > > >
>> > > > > Failure code 1 is EAuthSessionResponseUserNotConnectedToSteam, and
>> 8
>> > is
>> > > > > k_EAuthSessionResponseAuthTicketInvalid.
>> > > > >
>> > > > > All that happened is that you lost your connection to the steam
>> > > backend,
>> > > > and
>> > > > > the game server dropped you once someone joined the server.
>> > > > >
>> > > > > All of this started happening with the new authentication changes a
>> > few
>> > > > > months ago. Instead of every client only being authenticated with
>> the
>> > > > > backend once, it does it multiple times each time a client
>> connects.
>> > > > >
>> > > > >
>> > > > > On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia <
>> > [email protected]
>> > > > >wrote:
>> > > > >
>> > > > >> Hello,
>> > > > >>
>> > > > >> Since the past 4 months i can't play Counter-Strike: Source, and i
>> > can
>> > > > >> barely play Team Fortress 2..
>> > > > >> Now that there has been an update to determinate what caused the
>> > > > no-steam
>> > > > >> logon, i have been getting this on console
>> > > > >>
>> > > > >> CClientSteamContext OnSteamServersConnected logged on = 1
>> > > > >> >
>> > > > >>
>> > > > >> STEAMAUTH: Client [NIN] received failure code 1
>> > > > >> > Dropped [NIN] from server (No Steam logon
>> > > > >> > )
>> > > > >> > Disconnect: No Steam logon
>> > > > >> > .
>> > > > >> > Disconnect: No Steam logon
>> > > > >> > .
>> > > > >> >
>> > > > >>
>> > > > >>  STEAMAUTH: Client [NIN] received failure code 8
>> > > > >> >
>> > > > >>
>> > > > >> I believe this is related to my directx level configuration, since
>> a
>> > > few
>> > > > >> weeks ago i have set directx to 9.1 and i wouldn't get
>> > kicked...After
>> > > a
>> > > > >> while i decided to get a little more FPS, so i set it back to 8.1
>> > > > thinking
>> > > > >> the issue has been fixed, and that's when i started getting
>> no-steam
>> > > > logon
>> > > > >> again.
>> > > > >> _______________________________________________
>> > > > >> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > >> please visit:
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>> > > > >>
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>> > > > please visit:
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>> > > > >
>> > > >
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>> > > > please visit:
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>> > > >
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