I'd like to know if the devs are actually working on it :(
I'll do my best to provide them the dumps or anything i can provide to
determinate the no-steam logon..just so you know.

On Sat, Sep 10, 2011 at 4:58 PM, ics <[email protected]> wrote:

> This "auth all clients on the server when anyone connects" causes visible
> lagspike at the game every damn time a player connects. Happens on all
> servers of ours every time. Perhaps this isn't visible in the US as servers
> are closer and less latency but here in northern europe, it's quite real.
>
> Sometimes the clients that are connected receive also visible lag while
> player connects as they seem to be trying to auth but the screen jams and
> sound loops untill auth is complete. I've had this myself multiple times.
> Usually it happens only when Steam Friends connection is lost/regained but
> now it's spread into the game too.
>
> Some sort of improvement would be nice!
>
> -ics
>
>
> 10.9.2011 9:57, Mart-Jan Reeuwijk kirjoitti:
>
>  Sounds to me that ppl are load-balanced to "CM" servers, and that some go
>> down while the one next to 'm are connected to another CM and are still
>> connected.
>>
>> Well, we had to live with daily bout 5-10 Steam Client disconnects for
>> years already, with ppl having fully working internet etc. At least I have,
>> and the conection was always fine for any else.
>>
>> Seems this "feature" is now also for game client-server connections.
>>
>> I'd almost say to get a plugin to "delete" the drop messages or w/e. I'd
>> rather keep the players and them having a good experience then that one
>> false guy to be cut out.
>>
>> And anyways, why check everybody on the server, like to give the CM
>> servers a job to do? or the server to have those reported lagspikes of late?
>> I'd be really ok if only checked on connection. Ppl being checked like 30
>> times in the span of an hour or w/e seems too over-redundant.
>>
>>
>>  ______________________________**__
>>> From: Bruno Garcia<[email protected]**>
>>> To: Half-Life dedicated Linux server mailing list<hlds_linux@list.**
>>> valvesoftware.com <[email protected]>>
>>> Sent: Saturday, 10 September 2011, 5:00
>>> Subject: Re: [hlds_linux] Can't play No-Steam Logon for months!
>>>
>>> Is there anyway to pinpoint the origin of the error? because it's hard
>>> enough as it is...
>>> maybe a developer can help me with a tool or a client sided plugin or
>>> something...
>>>
>>> On Fri, Sep 9, 2011 at 8:53 PM, Ryan Stecker<[email protected]**>
>>>  wrote:
>>>
>>>  Not really sure how to explain your situation. Being dropped from a
>>>> server
>>>> for no steam logon is when the backend tells the server to drop a
>>>> client.
>>>>
>>>> I'm not sure how graphics settings can affect that in any way.
>>>>
>>>> On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia<[email protected]
>>>>
>>>>> wrote:
>>>>> Ryan, This is quite odd, because I'm the only one that's getting
>>>>> disconnected on my own CS:S server...
>>>>> If a CM went down wouldn't more than 1 person get disconnected?
>>>>>
>>>>> However, i have confirmed that using the game on windowed mode i don't
>>>>>
>>>> get
>>>>
>>>>> disconnected *at all*
>>>>> It sounds weird, and it is. I know because i worked beta-testing games
>>>>>
>>>> for
>>>>
>>>>> years ...
>>>>>
>>>>> I believe that my particular case is different to the explication you
>>>>>
>>>> gave
>>>>
>>>>> ... Because if this is really a CM going down then somebody else on my
>>>>> server should be getting kicked as well... or at least my brother
>>>>> should
>>>>>
>>>> be
>>>>
>>>>> getting disconnected since we're in the same house
>>>>>
>>>>> Don't you think this might be different ?
>>>>>
>>>>> On Fri, Sep 9, 2011 at 6:16 PM, Ryan Stecker<[email protected]**>
>>>>> wrote:
>>>>>
>>>>>  The way the old auth system used to work is that when a new client
>>>>>> connected
>>>>>> to a game server, the GS would attempt to authenticate just that
>>>>>> client
>>>>>> with
>>>>>> the steam backend.
>>>>>>
>>>>>> The new auth system works in a little different way. Instead of
>>>>>> authenticating just that single user, it will re-authenticate every
>>>>>>
>>>>> user
>>>>
>>>>> already on the server in addition to the one that just joined.
>>>>>>
>>>>>> The network layout of the steam backend is a little complex, but to
>>>>>> sum
>>>>>>
>>>>> it
>>>>>
>>>>>> up there are seperate reverse proxy servers called CM or Connection
>>>>>> Masters.
>>>>>> There's something like 30-40 of these servers at any time, and
>>>>>> everyone
>>>>>>
>>>>> is
>>>>>
>>>>>> connected to one of them. These are the servers you communicate with
>>>>>>
>>>>> when
>>>>
>>>>> you're connected to steam.
>>>>>>
>>>>>> The reason you see "no steam logon" for groups of clients and not the
>>>>>> entire
>>>>>> server is because one or two CMs went down, or otherwise disconnected
>>>>>>
>>>>> the
>>>>
>>>>> clients that were connected to it. When the backend attempts to
>>>>>> reauthenticate all the clients on the server, it will drop the clients
>>>>>> which
>>>>>> lost connection to the CM with the "no steam logon" message, because
>>>>>>
>>>>> that's
>>>>>
>>>>>> indeed what happened. They lost their connection to steam and aren't
>>>>>>
>>>>> logged
>>>>>
>>>>>> on anymore.
>>>>>>
>>>>>> On Fri, Sep 9, 2011 at 4:07 PM, [email protected]
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>  Oh is that what happened? I've been seeing a lot of 10-20 people
>>>>>>> dropping at the same time for (No Steam Login) recently.
>>>>>>>
>>>>>>> On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker<[email protected]
>>>>>>> wrote:
>>>>>>>
>>>>>>>> It has nothing to do with your DX level.
>>>>>>>>
>>>>>>>> Failure code 1 is EAuthSessionResponseUserNotCon**nectedToSteam,
>>>>>>>> and
>>>>>>>>
>>>>>>> 8
>>>>
>>>>> is
>>>>>
>>>>>> k_**EAuthSessionResponseAuthTicket**Invalid.
>>>>>>>>
>>>>>>>> All that happened is that you lost your connection to the steam
>>>>>>>>
>>>>>>> backend,
>>>>>>
>>>>>>> and
>>>>>>>
>>>>>>>> the game server dropped you once someone joined the server.
>>>>>>>>
>>>>>>>> All of this started happening with the new authentication changes a
>>>>>>>>
>>>>>>> few
>>>>>
>>>>>> months ago. Instead of every client only being authenticated with
>>>>>>>>
>>>>>>> the
>>>>
>>>>> backend once, it does it multiple times each time a client
>>>>>>>>
>>>>>>> connects.
>>>>
>>>>>
>>>>>>>> On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia<
>>>>>>>>
>>>>>>> [email protected]
>>>>>
>>>>>> wrote:
>>>>>>>>
>>>>>>>>  Hello,
>>>>>>>>>
>>>>>>>>> Since the past 4 months i can't play Counter-Strike: Source, and i
>>>>>>>>>
>>>>>>>> can
>>>>>
>>>>>> barely play Team Fortress 2..
>>>>>>>>> Now that there has been an update to determinate what caused the
>>>>>>>>>
>>>>>>>> no-steam
>>>>>>>
>>>>>>>> logon, i have been getting this on console
>>>>>>>>>
>>>>>>>>> CClientSteamContext OnSteamServersConnected logged on = 1
>>>>>>>>> STEAMAUTH: Client [NIN] received failure code 1
>>>>>>>>>
>>>>>>>>>> Dropped [NIN] from server (No Steam logon
>>>>>>>>>> )
>>>>>>>>>> Disconnect: No Steam logon
>>>>>>>>>> .
>>>>>>>>>> Disconnect: No Steam logon
>>>>>>>>>> .
>>>>>>>>>>
>>>>>>>>>>    STEAMAUTH: Client [NIN] received failure code 8
>>>>>>>>> I believe this is related to my directx level configuration, since
>>>>>>>>>
>>>>>>>> a
>>>>
>>>>> few
>>>>>>
>>>>>>> weeks ago i have set directx to 9.1 and i wouldn't get
>>>>>>>>>
>>>>>>>> kicked...After
>>>>>
>>>>>> a
>>>>>>
>>>>>>> while i decided to get a little more FPS, so i set it back to 8.1
>>>>>>>>>
>>>>>>>> thinking
>>>>>>>
>>>>>>>> the issue has been fixed, and that's when i started getting
>>>>>>>>>
>>>>>>>> no-steam
>>>>
>>>>> logon
>>>>>>>
>>>>>>>> again.
>>>>>>>>> ______________________________**_________________
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>>>>>>>>>
>>>>>>>> archives,
>>>>>
>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>>>>
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>>>>>>>>
>>>>>>> archives,
>>>>>
>>>>>> please visit:
>>>>>>>
>>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>>>
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>>>>>>>
>>>>>> archives,
>>>>
>>>>> please visit:
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>>>>>>>
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>>>>>> please visit:
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>>>>>>
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>>>>> please visit:
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>>>>>
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>>>>
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>>> please visit:
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>>>
>>>
>>>
>>>  ______________________________**_________________
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>> please visit:
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>>
>
>
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>
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