What? The Steam Auth is asyncronous... it doesn't matter whether Steam Auth takes 1 minute or 3 minutes, no clients will freeze until authentication :/
Kind regards, *Saul Rennison* On 10 September 2011 20:58, ics <[email protected]> wrote: > This "auth all clients on the server when anyone connects" causes visible > lagspike at the game every damn time a player connects. Happens on all > servers of ours every time. Perhaps this isn't visible in the US as servers > are closer and less latency but here in northern europe, it's quite real. > > Sometimes the clients that are connected receive also visible lag while > player connects as they seem to be trying to auth but the screen jams and > sound loops untill auth is complete. I've had this myself multiple times. > Usually it happens only when Steam Friends connection is lost/regained but > now it's spread into the game too. > > Some sort of improvement would be nice! > > -ics > > > 10.9.2011 9:57, Mart-Jan Reeuwijk kirjoitti: > > Sounds to me that ppl are load-balanced to "CM" servers, and that some go >> down while the one next to 'm are connected to another CM and are still >> connected. >> >> Well, we had to live with daily bout 5-10 Steam Client disconnects for >> years already, with ppl having fully working internet etc. At least I have, >> and the conection was always fine for any else. >> >> Seems this "feature" is now also for game client-server connections. >> >> I'd almost say to get a plugin to "delete" the drop messages or w/e. I'd >> rather keep the players and them having a good experience then that one >> false guy to be cut out. >> >> And anyways, why check everybody on the server, like to give the CM >> servers a job to do? or the server to have those reported lagspikes of late? >> I'd be really ok if only checked on connection. Ppl being checked like 30 >> times in the span of an hour or w/e seems too over-redundant. >> >> >> ______________________________**__ >>> From: Bruno Garcia<[email protected]**> >>> To: Half-Life dedicated Linux server mailing list<hlds_linux@list.** >>> valvesoftware.com <[email protected]>> >>> Sent: Saturday, 10 September 2011, 5:00 >>> Subject: Re: [hlds_linux] Can't play No-Steam Logon for months! >>> >>> Is there anyway to pinpoint the origin of the error? because it's hard >>> enough as it is... >>> maybe a developer can help me with a tool or a client sided plugin or >>> something... >>> >>> On Fri, Sep 9, 2011 at 8:53 PM, Ryan Stecker<[email protected]**> >>> wrote: >>> >>> Not really sure how to explain your situation. Being dropped from a >>>> server >>>> for no steam logon is when the backend tells the server to drop a >>>> client. >>>> >>>> I'm not sure how graphics settings can affect that in any way. >>>> >>>> On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia<[email protected] >>>> >>>>> wrote: >>>>> Ryan, This is quite odd, because I'm the only one that's getting >>>>> disconnected on my own CS:S server... >>>>> If a CM went down wouldn't more than 1 person get disconnected? >>>>> >>>>> However, i have confirmed that using the game on windowed mode i don't >>>>> >>>> get >>>> >>>>> disconnected *at all* >>>>> It sounds weird, and it is. I know because i worked beta-testing games >>>>> >>>> for >>>> >>>>> years ... >>>>> >>>>> I believe that my particular case is different to the explication you >>>>> >>>> gave >>>> >>>>> ... Because if this is really a CM going down then somebody else on my >>>>> server should be getting kicked as well... or at least my brother >>>>> should >>>>> >>>> be >>>> >>>>> getting disconnected since we're in the same house >>>>> >>>>> Don't you think this might be different ? >>>>> >>>>> On Fri, Sep 9, 2011 at 6:16 PM, Ryan Stecker<[email protected]**> >>>>> wrote: >>>>> >>>>> The way the old auth system used to work is that when a new client >>>>>> connected >>>>>> to a game server, the GS would attempt to authenticate just that >>>>>> client >>>>>> with >>>>>> the steam backend. >>>>>> >>>>>> The new auth system works in a little different way. Instead of >>>>>> authenticating just that single user, it will re-authenticate every >>>>>> >>>>> user >>>> >>>>> already on the server in addition to the one that just joined. >>>>>> >>>>>> The network layout of the steam backend is a little complex, but to >>>>>> sum >>>>>> >>>>> it >>>>> >>>>>> up there are seperate reverse proxy servers called CM or Connection >>>>>> Masters. >>>>>> There's something like 30-40 of these servers at any time, and >>>>>> everyone >>>>>> >>>>> is >>>>> >>>>>> connected to one of them. These are the servers you communicate with >>>>>> >>>>> when >>>> >>>>> you're connected to steam. >>>>>> >>>>>> The reason you see "no steam logon" for groups of clients and not the >>>>>> entire >>>>>> server is because one or two CMs went down, or otherwise disconnected >>>>>> >>>>> the >>>> >>>>> clients that were connected to it. When the backend attempts to >>>>>> reauthenticate all the clients on the server, it will drop the clients >>>>>> which >>>>>> lost connection to the CM with the "no steam logon" message, because >>>>>> >>>>> that's >>>>> >>>>>> indeed what happened. They lost their connection to steam and aren't >>>>>> >>>>> logged >>>>> >>>>>> on anymore. >>>>>> >>>>>> On Fri, Sep 9, 2011 at 4:07 PM, [email protected] >>>>>> <[email protected]>wrote: >>>>>> >>>>>> Oh is that what happened? I've been seeing a lot of 10-20 people >>>>>>> dropping at the same time for (No Steam Login) recently. >>>>>>> >>>>>>> On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker<[email protected] >>>>>>> wrote: >>>>>>> >>>>>>>> It has nothing to do with your DX level. >>>>>>>> >>>>>>>> Failure code 1 is EAuthSessionResponseUserNotCon**nectedToSteam, >>>>>>>> and >>>>>>>> >>>>>>> 8 >>>> >>>>> is >>>>> >>>>>> k_**EAuthSessionResponseAuthTicket**Invalid. >>>>>>>> >>>>>>>> All that happened is that you lost your connection to the steam >>>>>>>> >>>>>>> backend, >>>>>> >>>>>>> and >>>>>>> >>>>>>>> the game server dropped you once someone joined the server. >>>>>>>> >>>>>>>> All of this started happening with the new authentication changes a >>>>>>>> >>>>>>> few >>>>> >>>>>> months ago. Instead of every client only being authenticated with >>>>>>>> >>>>>>> the >>>> >>>>> backend once, it does it multiple times each time a client >>>>>>>> >>>>>>> connects. >>>> >>>>> >>>>>>>> On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia< >>>>>>>> >>>>>>> [email protected] >>>>> >>>>>> wrote: >>>>>>>> >>>>>>>> Hello, >>>>>>>>> >>>>>>>>> Since the past 4 months i can't play Counter-Strike: Source, and i >>>>>>>>> >>>>>>>> can >>>>> >>>>>> barely play Team Fortress 2.. >>>>>>>>> Now that there has been an update to determinate what caused the >>>>>>>>> >>>>>>>> no-steam >>>>>>> >>>>>>>> logon, i have been getting this on console >>>>>>>>> >>>>>>>>> CClientSteamContext OnSteamServersConnected logged on = 1 >>>>>>>>> STEAMAUTH: Client [NIN] received failure code 1 >>>>>>>>> >>>>>>>>>> Dropped [NIN] from server (No Steam logon >>>>>>>>>> ) >>>>>>>>>> Disconnect: No Steam logon >>>>>>>>>> . >>>>>>>>>> Disconnect: No Steam logon >>>>>>>>>> . >>>>>>>>>> >>>>>>>>>> STEAMAUTH: Client [NIN] received failure code 8 >>>>>>>>> I believe this is related to my directx level configuration, since >>>>>>>>> >>>>>>>> a >>>> >>>>> few >>>>>> >>>>>>> weeks ago i have set directx to 9.1 and i wouldn't get >>>>>>>>> >>>>>>>> kicked...After >>>>> >>>>>> a >>>>>> >>>>>>> while i decided to get a little more FPS, so i set it back to 8.1 >>>>>>>>> >>>>>>>> thinking >>>>>>> >>>>>>>> the issue has been fixed, and that's when i started getting >>>>>>>>> >>>>>>>> no-steam >>>> >>>>> logon >>>>>>> >>>>>>>> again. >>>>>>>>> ______________________________**_________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> >>>>>>>> archives, >>>>> >>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>>>> >>>>>>>>> ______________________________**_________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>>>> archives, >>>>> >>>>>> please visit: >>>>>>> >>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>>> >>>>>>>> ______________________________**_________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>>>>> archives, >>>> >>>>> please visit: >>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>> >>>>>> ______________________________**_________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>> >>>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >>> >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

