happens here on tf2.
i thought it was a sourcemod issue, so i disabled it. metamod has been the
only thing loaded for a while due to testing to see what the cause is.
we are not running hltv or replays on the server.
So basically it's a vanilla server except for metamod (which is up to date)

On Sun, Oct 16, 2011 at 2:27 AM, ics <[email protected]> wrote:

> If stv and replay are at fault, wouldn't disabling both be better idea or
> are crashes occuring despite them being off?
>
> -ics
>
> ----- Alkuperäinen viesti -----
> > The next server update should have a fix for SourceTV + Replay crashes.
> > Until then, sv_parallel_sendsnapshot 0 is a workaround (but it may hurt
> > performance).
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tony
> > Paloma Sent: Saturday, October 15, 2011 4:20 PM To: Half-Life dedicated
> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server
> > crashes
> >
> > Sorry, the correct variable to disable to work around the problem is
> > sv_parallel_sendsnapshot.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tony
> > Paloma Sent: Saturday, October 15, 2011 12:18 PM To: Half-Life dedicated
> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server
> > crashes
> >
> > Are you running with replay also? I believe there is a known issue
> > running SourceTV + Replay that we are working on. The workaround is to
> > disable sv_parallel_packentities. There will be a performance penalty
> > for doing that though.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Kaspars
> > Sent: Saturday, October 15, 2011 10:35 AM To: Half-Life dedicated Linux
> > server mailing list Subject: Re: [hlds_linux] Mysterious server crashes
> >
> > I can confirm that the server is not crashing anymore if the STV is
> > disabled.
> >
> > On 2011.10.15. 19:43, Henry Goffin wrote:
> > > Thanks for the reports about Source TV, all. No promises on a specific
> > > timeline but we will obviously see what we can do.
> > >
> > >
> > > On Oct 15, 2011, at 7:55 AM, "Emil Larsson"<[email protected]>   wrote:
> > >
> > > > Disabling STV on the servers so far have made them far more stable,
> > > > even with Sourcemod and Metamod running.
> > > >
> > > > Of course, I yet have to let them run for a few hours to see that
> > > > they're stable for sure.
> > > >
> > > > On Sat, Oct 15, 2011 at 4:09 PM, Kaspars<[email protected]>   wrote:
> > > >
> > > > > FYI I have three servers, two with only replay enabled, and third
> > > > > with
> > > > > replay+STV. The third server (with STV) randomly crashes once a
> > > > > while.
> > > > >
> > > > > Will try to disable STV, too and report back.
> > > > >
> > > > >
> > > > > On 2011.10.15. 17:03, Emil Larsson wrote:
> > > > >
> > > > > > I disabled SourceTV (it was running alongside Replay) and it ran
> > > > > > over a hour, over two maps fine (it would have crashed by now).
> > > > > > Since I'm suspecting STV being the cause, I'm now running it
> > > > > > disabled but with SourceMod and Metamod again. Hopefully this
> > > > > > should be it.
> > > > > >
> > > > > > On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<[email protected]>
> > > > > > wrote:
> > > > > >
> > > > > > Got some debug info on the server without any mods loaded, and
> > > > > > just   sent
> > > > > > > it
> > > > > > > to Valve. Hope they can make sense out of it.
> > > > > > >
> > > > > > >
> > > > > > > On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected]
> >
> > > > > > > wrote:
> > > > > > >
> > > > > > > Nope, forgot to say but it didn't help. Disabled Sourcemod and
> > > > > > > Metamod,
> > > > > > > > server would crash after a mapchange (or soon after). Not
> > > > > > > > always   happen after a mapchange, but it seems to happen
> > > > > > > > when the server   have a sizely population too, such as when
> > > > > > > > nearly being full.
> > > > > > > >
> > > > > > > > On Sat, Oct 15, 2011 at 10:34 AM, Henry
> > > > > > > > Goffin<henryg@valvesoftware.**
> > > > > > > > com<[email protected]>>wrote:
> > > > > > > >
> > > > > > > > We collect crash reports for trend analysis, and from what I
> > > > > > > > can   see,
> > > > > > > > > in
> > > > > > > > > the past few hours almost all Linux crash reports have
> > > > > > > > > metamod   or sourcemod involved. I strongly suggest
> > > > > > > > > disabling any server   mods and running vanilla to see if
> > > > > > > > > your crashes go away.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > > > > > > From:
> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com
> <hlds_linux-bounces@l
> > > > > > > > > ist.valvesoftware.com
> > > > > > > > > > [mailto:
> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com
> <hlds_linux-bounces@l
> > > > > > > > > ist.valvesoftware.com
> > > > > > > > > > ]
> > > > > > > > > On Behalf Of [email protected]
> > > > > > > > > Sent: Friday, October 14, 2011 5:23 PM
> > > > > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes
> > > > > > > > >
> > > > > > > > > Hat Fortress 2
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: Kyle Sanderson
> > > > > > > > > Sent: 10/15/11 03:07 AM
> > > > > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes
> > > > > > > > >
> > > > > > > > > Which game? I haven't had any servers crash since I
> > > > > > > > > brought them   up last night (All CS:S). Kyle. On Fri, Oct
> > > > > > > > > 14, 2011 at 4:53   PM,<[email protected]
> > > > > > > > > wrote:>     Try this instead of vanilla.>     >     a)
> install
> > > > > > > > > gdb>     b) start
> > > > > > > > > the
> > > > > > > > > server with -nobreakpad and -debug arguments: ./srcds_run>
> > > > > > > > >     - game tf
> > > > > > > > > -nobreakpad -debug +ip ...>     c) Add ulimit -c 2097152 to
> > > > > > > > > startup script.>     >
> > > > > > > > > A file named debug.log will be created when the error
> > > > > > > > > occurs.>     > -----
> > > > > > > > > Original Message ----->     From: Andrew Fischer>     Sent:
> > > > > > > > > 10/15/11 01:34
> > > > > > > > > AM>
> > > > > > > > > To: Half-Life dedicated Linux server mailing list>
> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes>     >
> > > > > > > > > I am seeing the same behaviour
> > > > > > > > > over here. Runs about an hour when full,>     then down it
> > > > > > > > > goes. I run a
> > > > > > > > > minimal set of sourcemod plugins. Was going to>     try
> > > > > > > > > vanilla without
> > > > > > > > > anything next time it crashed to see what happened. Let>
> > > > > > > > > us know what
> > > > > > > > > you
> > > > > > > > > find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<     >
> > > > > > > > > [email protected]>
> > > > > > > > > wrote:>     Anyone else get those? Server runs fine for>
> > > > > > > > > about 30-90
> > > > > > > > > minutes
> > > > > > > > > (usually>     averages less than a hour), then crashes...>
> > > > > > > > > usually when
> > > > > > > > > it's
> > > > > > > > > full of>     players too. Only happens on our Linux
> servers>
> > > > > > > > >     too. Sourcemod
> > > > > > > > > does not seem>     to be the culprit (Gamedata is up to
> date
> > > > > > > > > as> far I
> > > > > > > > > know),
> > > > > > > > > though I'm>     currently testing to run one of the Linux
> > > > > > > > > server> with
> > > > > > > > > Sourcemod off.>     >     The server simple freezes and/or
> > > > > > > > > crashes. One of
> > > > > > > > > the>
> > > > > > > > > crashes we had earlier>     seemed to be related to the
> item
> > > > > > > > > servers screwing>
> > > > > > > > > up.>     ______________________________**_________________>
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> > > > > > > > > ://list.valvesoftware.com/mailman/listinfo/hlds_linux
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> > > > > > > > > Fischer Lightning Toads Productions, LLC
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