Thanks for the reports about Source TV, all. No promises on a specific  
timeline but we will obviously see what we can do.


On Oct 15, 2011, at 7:55 AM, "Emil Larsson" <[email protected]> wrote:

> Disabling STV on the servers so far have made them far more stable,  
> even
> with Sourcemod and Metamod running.
>
> Of course, I yet have to let them run for a few hours to see that  
> they're
> stable for sure.
>
> On Sat, Oct 15, 2011 at 4:09 PM, Kaspars <[email protected]> wrote:
>
>> FYI I have three servers, two with only replay enabled, and third  
>> with
>> replay+STV. The third server (with STV) randomly crashes once a  
>> while.
>>
>> Will try to disable STV, too and report back.
>>
>>
>> On 2011.10.15. 17:03, Emil Larsson wrote:
>>
>>> I disabled SourceTV (it was running alongside Replay) and it ran  
>>> over a
>>> hour, over two maps fine (it would have crashed by now). Since I'm
>>> suspecting STV being the cause, I'm now running it disabled but with
>>> SourceMod and Metamod again. Hopefully this should be it.
>>>
>>> On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<[email protected]>   
>>> wrote:
>>>
>>> Got some debug info on the server without any mods loaded, and  
>>> just sent
>>>> it
>>>> to Valve. Hope they can make sense out of it.
>>>>
>>>>
>>>> On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected]>   
>>>> wrote:
>>>>
>>>> Nope, forgot to say but it didn't help. Disabled Sourcemod and  
>>>> Metamod,
>>>>> server would crash after a mapchange (or soon after). Not always  
>>>>> happen
>>>>> after a mapchange, but it seems to happen when the server have a  
>>>>> sizely
>>>>> population too, such as when nearly being full.
>>>>>
>>>>> On Sat, Oct 15, 2011 at 10:34 AM, Henry  
>>>>> Goffin<henryg@valvesoftware.**
>>>>> com <[email protected]>>wrote:
>>>>>
>>>>> We collect crash reports for trend analysis, and from what I can  
>>>>> see,
>>>>>> in
>>>>>> the past few hours almost all Linux crash reports have metamod or
>>>>>> sourcemod
>>>>>> involved. I strongly suggest disabling any server mods and  
>>>>>> running
>>>>>> vanilla
>>>>>> to see if your crashes go away.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: 
>>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]
>>>>>>  
>>>>>> >[mailto:
>>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]
>>>>>>  
>>>>>> >]
>>>>>> On Behalf Of [email protected]
>>>>>> Sent: Friday, October 14, 2011 5:23 PM
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>>>>
>>>>>> Hat Fortress 2
>>>>>> ----- Original Message -----
>>>>>> From: Kyle Sanderson
>>>>>> Sent: 10/15/11 03:07 AM
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>>>>
>>>>>> Which game? I haven't had any servers crash since I brought  
>>>>>> them up
>>>>>> last
>>>>>> night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM,<[email protected] 
>>>>>> >
>>>>>> wrote:>  Try this instead of vanilla.>  >  a) install gdb>  b)  
>>>>>> start
>>>>>> the
>>>>>> server with -nobreakpad and -debug arguments: ./srcds_run>  - 
>>>>>> game tf
>>>>>> -nobreakpad -debug +ip ...>  c) Add ulimit -c 2097152 to startup
>>>>>> script.>  >
>>>>>> A file named debug.log will be created when the error occurs.>  >
>>>>>> -----
>>>>>> Original Message ----->  From: Andrew Fischer>  Sent: 10/15/11  
>>>>>> 01:34
>>>>>> AM>
>>>>>> To: Half-Life dedicated Linux server mailing list>  Subject: Re:
>>>>>> [hlds_linux] Mysterious server crashes>  >  I am seeing the same
>>>>>> behaviour
>>>>>> over here. Runs about an hour when full,>  then down it goes. I  
>>>>>> run a
>>>>>> minimal set of sourcemod plugins. Was going to>  try vanilla  
>>>>>> without
>>>>>> anything next time it crashed to see what happened. Let>  us  
>>>>>> know what
>>>>>> you
>>>>>> find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<  >
>>>>>> [email protected]>
>>>>>> wrote:>  Anyone else get those? Server runs fine for>  about  
>>>>>> 30-90
>>>>>> minutes
>>>>>> (usually>  averages less than a hour), then crashes...>   
>>>>>> usually when
>>>>>> it's
>>>>>> full of>  players too. Only happens on our Linux servers>  too.
>>>>>> Sourcemod
>>>>>> does not seem>  to be the culprit (Gamedata is up to date as>   
>>>>>> far I
>>>>>> know),
>>>>>> though I'm>  currently testing to run one of the Linux server>   
>>>>>> with
>>>>>> Sourcemod off.>  >  The server simple freezes and/or crashes.  
>>>>>> One of
>>>>>> the>
>>>>>> crashes we had earlier>  seemed to be related to the item servers
>>>>>> screwing>
>>>>>> up.>  ______________________________**_________________>  To
>>>>>> unsubscribe, edit
>>>>>>
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>>>>>>>
>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>  
>>>>>> >>
>>>>>> -- Andrew>
>>>>>> Fischer Lightning Toads Productions, LLC
>>>>>> www.lightningtoads.com________* 
>>>>>> *______________________________**_________
>>>>>> To
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>>>>>> archives,
>>>>>> please
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>>>>>> <http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
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>>>>> ______________________________**_________________
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