I just saw one of these freezes while looking at the console.

I don't have TV or Replays enabled. I will be turning off
sv_parallel_sendsnapshot.

#0  0xf705e9aa in ?? ()
#1  0xf7040d06 in ?? ()
#2  0xf704c914 in ?? ()
#3  0xf704f0a4 in ?? ()
#4  0xf703b3d9 in ?? ()
#5  0xf6c68d15 in CNetChan::CompressFragments() () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#6  0xf6c6c9d3 in CNetChan::SendSubChannelData(bf_write&) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#7  0xf6c6dae5 in CNetChan::SendDatagram(bf_write*) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#8  0xf6b9c35f in CBaseClient::SendSnapshot(CClientFrame*) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#9  0xf6cb5004 in CGameClient::SendSnapshot(CClientFrame*) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#10 0xf6cc7df5 in SV_ParallelSendSnapshot(CGameClient*&) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#11 0xf6ccce50 in CParallelProcessor<CGameClient*,
CFuncJobItemProcessor<CGameClient*> >::Run(CGameClient**, unsigned
int, int, IThreadPool*) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#12 0xf6ccc243 in T.2180 () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#13 0xf6ccc621 in SV_Frame(bool) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#14 0xf6c23e7c in _Host_RunFrame_Server(bool) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#15 0xf6c24bfa in _Host_RunFrame(float) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#16 0xf6c2553f in Host_RunFrame(float) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#17 0xf6c30882 in CHostState::FrameUpdate(float) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#18 0xf6c30bc8 in HostState_Frame(float) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#19 0xf6ce7e90 in CEngine::Frame() () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#20 0xf6ce3eba in CDedicatedServerAPI::RunFrame() () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#21 0xf708801e in ?? ()
#22 0xf7087d28 in ?? ()
#23 0xf6ce47b6 in CModAppSystemGroup::Main() () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#24 0xf6cffa38 in CAppSystemGroup::Run() () from
/home/bottiger/steam/server1/orangebox/bin/engine.so
#25 0xf6ce55ba in CDedicatedServerAPI::ModInit(ModInfo_t&) () from
/home/bottiger/steam/server1/orangebox/bin/engine.so

On Sun, Oct 16, 2011 at 3:13 AM, clad iron <[email protected]> wrote:
> happens here on tf2.
> i thought it was a sourcemod issue, so i disabled it. metamod has been the
> only thing loaded for a while due to testing to see what the cause is.
> we are not running hltv or replays on the server.
> So basically it's a vanilla server except for metamod (which is up to date)
>
> On Sun, Oct 16, 2011 at 2:27 AM, ics <[email protected]> wrote:
>
>> If stv and replay are at fault, wouldn't disabling both be better idea or
>> are crashes occuring despite them being off?
>>
>> -ics
>>
>> ----- Alkuperäinen viesti -----
>> > The next server update should have a fix for SourceTV + Replay crashes.
>> > Until then, sv_parallel_sendsnapshot 0 is a workaround (but it may hurt
>> > performance).
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Tony
>> > Paloma Sent: Saturday, October 15, 2011 4:20 PM To: Half-Life dedicated
>> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server
>> > crashes
>> >
>> > Sorry, the correct variable to disable to work around the problem is
>> > sv_parallel_sendsnapshot.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Tony
>> > Paloma Sent: Saturday, October 15, 2011 12:18 PM To: Half-Life dedicated
>> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server
>> > crashes
>> >
>> > Are you running with replay also? I believe there is a known issue
>> > running SourceTV + Replay that we are working on. The workaround is to
>> > disable sv_parallel_packentities. There will be a performance penalty
>> > for doing that though.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Kaspars
>> > Sent: Saturday, October 15, 2011 10:35 AM To: Half-Life dedicated Linux
>> > server mailing list Subject: Re: [hlds_linux] Mysterious server crashes
>> >
>> > I can confirm that the server is not crashing anymore if the STV is
>> > disabled.
>> >
>> > On 2011.10.15. 19:43, Henry Goffin wrote:
>> > > Thanks for the reports about Source TV, all. No promises on a specific
>> > > timeline but we will obviously see what we can do.
>> > >
>> > >
>> > > On Oct 15, 2011, at 7:55 AM, "Emil Larsson"<[email protected]>   wrote:
>> > >
>> > > > Disabling STV on the servers so far have made them far more stable,
>> > > > even with Sourcemod and Metamod running.
>> > > >
>> > > > Of course, I yet have to let them run for a few hours to see that
>> > > > they're stable for sure.
>> > > >
>> > > > On Sat, Oct 15, 2011 at 4:09 PM, Kaspars<[email protected]>   wrote:
>> > > >
>> > > > > FYI I have three servers, two with only replay enabled, and third
>> > > > > with
>> > > > > replay+STV. The third server (with STV) randomly crashes once a
>> > > > > while.
>> > > > >
>> > > > > Will try to disable STV, too and report back.
>> > > > >
>> > > > >
>> > > > > On 2011.10.15. 17:03, Emil Larsson wrote:
>> > > > >
>> > > > > > I disabled SourceTV (it was running alongside Replay) and it ran
>> > > > > > over a hour, over two maps fine (it would have crashed by now).
>> > > > > > Since I'm suspecting STV being the cause, I'm now running it
>> > > > > > disabled but with SourceMod and Metamod again. Hopefully this
>> > > > > > should be it.
>> > > > > >
>> > > > > > On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<[email protected]>
>> > > > > > wrote:
>> > > > > >
>> > > > > > Got some debug info on the server without any mods loaded, and
>> > > > > > just   sent
>> > > > > > > it
>> > > > > > > to Valve. Hope they can make sense out of it.
>> > > > > > >
>> > > > > > >
>> > > > > > > On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected]
>> >
>> > > > > > > wrote:
>> > > > > > >
>> > > > > > > Nope, forgot to say but it didn't help. Disabled Sourcemod and
>> > > > > > > Metamod,
>> > > > > > > > server would crash after a mapchange (or soon after). Not
>> > > > > > > > always   happen after a mapchange, but it seems to happen
>> > > > > > > > when the server   have a sizely population too, such as when
>> > > > > > > > nearly being full.
>> > > > > > > >
>> > > > > > > > On Sat, Oct 15, 2011 at 10:34 AM, Henry
>> > > > > > > > Goffin<henryg@valvesoftware.**
>> > > > > > > > com<[email protected]>>wrote:
>> > > > > > > >
>> > > > > > > > We collect crash reports for trend analysis, and from what I
>> > > > > > > > can   see,
>> > > > > > > > > in
>> > > > > > > > > the past few hours almost all Linux crash reports have
>> > > > > > > > > metamod   or sourcemod involved. I strongly suggest
>> > > > > > > > > disabling any server   mods and running vanilla to see if
>> > > > > > > > > your crashes go away.
>> > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > -----Original Message-----
>> > > > > > > > > From:
>> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com
>> <hlds_linux-bounces@l
>> > > > > > > > > ist.valvesoftware.com
>> > > > > > > > > > [mailto:
>> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com
>> <hlds_linux-bounces@l
>> > > > > > > > > ist.valvesoftware.com
>> > > > > > > > > > ]
>> > > > > > > > > On Behalf Of [email protected]
>> > > > > > > > > Sent: Friday, October 14, 2011 5:23 PM
>> > > > > > > > > To: Half-Life dedicated Linux server mailing list
>> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes
>> > > > > > > > >
>> > > > > > > > > Hat Fortress 2
>> > > > > > > > > ----- Original Message -----
>> > > > > > > > > From: Kyle Sanderson
>> > > > > > > > > Sent: 10/15/11 03:07 AM
>> > > > > > > > > To: Half-Life dedicated Linux server mailing list
>> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes
>> > > > > > > > >
>> > > > > > > > > Which game? I haven't had any servers crash since I
>> > > > > > > > > brought them   up last night (All CS:S). Kyle. On Fri, Oct
>> > > > > > > > > 14, 2011 at 4:53   PM,<[email protected]
>> > > > > > > > > wrote:>     Try this instead of vanilla.>     >     a)
>> install
>> > > > > > > > > gdb>     b) start
>> > > > > > > > > the
>> > > > > > > > > server with -nobreakpad and -debug arguments: ./srcds_run>
>> > > > > > > > >     - game tf
>> > > > > > > > > -nobreakpad -debug +ip ...>     c) Add ulimit -c 2097152 to
>> > > > > > > > > startup script.>     >
>> > > > > > > > > A file named debug.log will be created when the error
>> > > > > > > > > occurs.>     > -----
>> > > > > > > > > Original Message ----->     From: Andrew Fischer>     Sent:
>> > > > > > > > > 10/15/11 01:34
>> > > > > > > > > AM>
>> > > > > > > > > To: Half-Life dedicated Linux server mailing list>
>> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes>     >
>> > > > > > > > > I am seeing the same behaviour
>> > > > > > > > > over here. Runs about an hour when full,>     then down it
>> > > > > > > > > goes. I run a
>> > > > > > > > > minimal set of sourcemod plugins. Was going to>     try
>> > > > > > > > > vanilla without
>> > > > > > > > > anything next time it crashed to see what happened. Let>
>> > > > > > > > > us know what
>> > > > > > > > > you
>> > > > > > > > > find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<     >
>> > > > > > > > > [email protected]>
>> > > > > > > > > wrote:>     Anyone else get those? Server runs fine for>
>> > > > > > > > > about 30-90
>> > > > > > > > > minutes
>> > > > > > > > > (usually>     averages less than a hour), then crashes...>
>> > > > > > > > > usually when
>> > > > > > > > > it's
>> > > > > > > > > full of>     players too. Only happens on our Linux
>> servers>
>> > > > > > > > >     too. Sourcemod
>> > > > > > > > > does not seem>     to be the culprit (Gamedata is up to
>> date
>> > > > > > > > > as> far I
>> > > > > > > > > know),
>> > > > > > > > > though I'm>     currently testing to run one of the Linux
>> > > > > > > > > server> with
>> > > > > > > > > Sourcemod off.>     >     The server simple freezes and/or
>> > > > > > > > > crashes. One of
>> > > > > > > > > the>
>> > > > > > > > > crashes we had earlier>     seemed to be related to the
>> item
>> > > > > > > > > servers screwing>
>> > > > > > > > > up.>     ______________________________**_________________>
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