I just saw one of these freezes while looking at the console. I don't have TV or Replays enabled. I will be turning off sv_parallel_sendsnapshot.
#0 0xf705e9aa in ?? () #1 0xf7040d06 in ?? () #2 0xf704c914 in ?? () #3 0xf704f0a4 in ?? () #4 0xf703b3d9 in ?? () #5 0xf6c68d15 in CNetChan::CompressFragments() () from /home/bottiger/steam/server1/orangebox/bin/engine.so #6 0xf6c6c9d3 in CNetChan::SendSubChannelData(bf_write&) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #7 0xf6c6dae5 in CNetChan::SendDatagram(bf_write*) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #8 0xf6b9c35f in CBaseClient::SendSnapshot(CClientFrame*) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #9 0xf6cb5004 in CGameClient::SendSnapshot(CClientFrame*) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #10 0xf6cc7df5 in SV_ParallelSendSnapshot(CGameClient*&) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #11 0xf6ccce50 in CParallelProcessor<CGameClient*, CFuncJobItemProcessor<CGameClient*> >::Run(CGameClient**, unsigned int, int, IThreadPool*) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #12 0xf6ccc243 in T.2180 () from /home/bottiger/steam/server1/orangebox/bin/engine.so #13 0xf6ccc621 in SV_Frame(bool) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #14 0xf6c23e7c in _Host_RunFrame_Server(bool) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #15 0xf6c24bfa in _Host_RunFrame(float) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #16 0xf6c2553f in Host_RunFrame(float) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #17 0xf6c30882 in CHostState::FrameUpdate(float) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #18 0xf6c30bc8 in HostState_Frame(float) () from /home/bottiger/steam/server1/orangebox/bin/engine.so #19 0xf6ce7e90 in CEngine::Frame() () from /home/bottiger/steam/server1/orangebox/bin/engine.so #20 0xf6ce3eba in CDedicatedServerAPI::RunFrame() () from /home/bottiger/steam/server1/orangebox/bin/engine.so #21 0xf708801e in ?? () #22 0xf7087d28 in ?? () #23 0xf6ce47b6 in CModAppSystemGroup::Main() () from /home/bottiger/steam/server1/orangebox/bin/engine.so #24 0xf6cffa38 in CAppSystemGroup::Run() () from /home/bottiger/steam/server1/orangebox/bin/engine.so #25 0xf6ce55ba in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/bottiger/steam/server1/orangebox/bin/engine.so On Sun, Oct 16, 2011 at 3:13 AM, clad iron <[email protected]> wrote: > happens here on tf2. > i thought it was a sourcemod issue, so i disabled it. metamod has been the > only thing loaded for a while due to testing to see what the cause is. > we are not running hltv or replays on the server. > So basically it's a vanilla server except for metamod (which is up to date) > > On Sun, Oct 16, 2011 at 2:27 AM, ics <[email protected]> wrote: > >> If stv and replay are at fault, wouldn't disabling both be better idea or >> are crashes occuring despite them being off? >> >> -ics >> >> ----- Alkuperäinen viesti ----- >> > The next server update should have a fix for SourceTV + Replay crashes. >> > Until then, sv_parallel_sendsnapshot 0 is a workaround (but it may hurt >> > performance). >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Tony >> > Paloma Sent: Saturday, October 15, 2011 4:20 PM To: Half-Life dedicated >> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server >> > crashes >> > >> > Sorry, the correct variable to disable to work around the problem is >> > sv_parallel_sendsnapshot. >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Tony >> > Paloma Sent: Saturday, October 15, 2011 12:18 PM To: Half-Life dedicated >> > Linux server mailing list Subject: Re: [hlds_linux] Mysterious server >> > crashes >> > >> > Are you running with replay also? I believe there is a known issue >> > running SourceTV + Replay that we are working on. The workaround is to >> > disable sv_parallel_packentities. There will be a performance penalty >> > for doing that though. >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Kaspars >> > Sent: Saturday, October 15, 2011 10:35 AM To: Half-Life dedicated Linux >> > server mailing list Subject: Re: [hlds_linux] Mysterious server crashes >> > >> > I can confirm that the server is not crashing anymore if the STV is >> > disabled. >> > >> > On 2011.10.15. 19:43, Henry Goffin wrote: >> > > Thanks for the reports about Source TV, all. No promises on a specific >> > > timeline but we will obviously see what we can do. >> > > >> > > >> > > On Oct 15, 2011, at 7:55 AM, "Emil Larsson"<[email protected]> wrote: >> > > >> > > > Disabling STV on the servers so far have made them far more stable, >> > > > even with Sourcemod and Metamod running. >> > > > >> > > > Of course, I yet have to let them run for a few hours to see that >> > > > they're stable for sure. >> > > > >> > > > On Sat, Oct 15, 2011 at 4:09 PM, Kaspars<[email protected]> wrote: >> > > > >> > > > > FYI I have three servers, two with only replay enabled, and third >> > > > > with >> > > > > replay+STV. The third server (with STV) randomly crashes once a >> > > > > while. >> > > > > >> > > > > Will try to disable STV, too and report back. >> > > > > >> > > > > >> > > > > On 2011.10.15. 17:03, Emil Larsson wrote: >> > > > > >> > > > > > I disabled SourceTV (it was running alongside Replay) and it ran >> > > > > > over a hour, over two maps fine (it would have crashed by now). >> > > > > > Since I'm suspecting STV being the cause, I'm now running it >> > > > > > disabled but with SourceMod and Metamod again. Hopefully this >> > > > > > should be it. >> > > > > > >> > > > > > On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<[email protected]> >> > > > > > wrote: >> > > > > > >> > > > > > Got some debug info on the server without any mods loaded, and >> > > > > > just sent >> > > > > > > it >> > > > > > > to Valve. Hope they can make sense out of it. >> > > > > > > >> > > > > > > >> > > > > > > On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected] >> > >> > > > > > > wrote: >> > > > > > > >> > > > > > > Nope, forgot to say but it didn't help. Disabled Sourcemod and >> > > > > > > Metamod, >> > > > > > > > server would crash after a mapchange (or soon after). Not >> > > > > > > > always happen after a mapchange, but it seems to happen >> > > > > > > > when the server have a sizely population too, such as when >> > > > > > > > nearly being full. >> > > > > > > > >> > > > > > > > On Sat, Oct 15, 2011 at 10:34 AM, Henry >> > > > > > > > Goffin<henryg@valvesoftware.** >> > > > > > > > com<[email protected]>>wrote: >> > > > > > > > >> > > > > > > > We collect crash reports for trend analysis, and from what I >> > > > > > > > can see, >> > > > > > > > > in >> > > > > > > > > the past few hours almost all Linux crash reports have >> > > > > > > > > metamod or sourcemod involved. I strongly suggest >> > > > > > > > > disabling any server mods and running vanilla to see if >> > > > > > > > > your crashes go away. >> > > > > > > > > >> > > > > > > > > >> > > > > > > > > -----Original Message----- >> > > > > > > > > From: >> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com >> <hlds_linux-bounces@l >> > > > > > > > > ist.valvesoftware.com >> > > > > > > > > > [mailto: >> > > > > > > > > hlds_linux-bounces@list.**valvesoftware.com >> <hlds_linux-bounces@l >> > > > > > > > > ist.valvesoftware.com >> > > > > > > > > > ] >> > > > > > > > > On Behalf Of [email protected] >> > > > > > > > > Sent: Friday, October 14, 2011 5:23 PM >> > > > > > > > > To: Half-Life dedicated Linux server mailing list >> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes >> > > > > > > > > >> > > > > > > > > Hat Fortress 2 >> > > > > > > > > ----- Original Message ----- >> > > > > > > > > From: Kyle Sanderson >> > > > > > > > > Sent: 10/15/11 03:07 AM >> > > > > > > > > To: Half-Life dedicated Linux server mailing list >> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes >> > > > > > > > > >> > > > > > > > > Which game? I haven't had any servers crash since I >> > > > > > > > > brought them up last night (All CS:S). Kyle. On Fri, Oct >> > > > > > > > > 14, 2011 at 4:53 PM,<[email protected] >> > > > > > > > > wrote:> Try this instead of vanilla.> > a) >> install >> > > > > > > > > gdb> b) start >> > > > > > > > > the >> > > > > > > > > server with -nobreakpad and -debug arguments: ./srcds_run> >> > > > > > > > > - game tf >> > > > > > > > > -nobreakpad -debug +ip ...> c) Add ulimit -c 2097152 to >> > > > > > > > > startup script.> > >> > > > > > > > > A file named debug.log will be created when the error >> > > > > > > > > occurs.> > ----- >> > > > > > > > > Original Message -----> From: Andrew Fischer> Sent: >> > > > > > > > > 10/15/11 01:34 >> > > > > > > > > AM> >> > > > > > > > > To: Half-Life dedicated Linux server mailing list> >> > > > > > > > > Subject: Re: [hlds_linux] Mysterious server crashes> > >> > > > > > > > > I am seeing the same behaviour >> > > > > > > > > over here. Runs about an hour when full,> then down it >> > > > > > > > > goes. I run a >> > > > > > > > > minimal set of sourcemod plugins. Was going to> try >> > > > > > > > > vanilla without >> > > > > > > > > anything next time it crashed to see what happened. Let> >> > > > > > > > > us know what >> > > > > > > > > you >> > > > > > > > > find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson< > >> > > > > > > > > [email protected]> >> > > > > > > > > wrote:> Anyone else get those? Server runs fine for> >> > > > > > > > > about 30-90 >> > > > > > > > > minutes >> > > > > > > > > (usually> averages less than a hour), then crashes...> >> > > > > > > > > usually when >> > > > > > > > > it's >> > > > > > > > > full of> players too. Only happens on our Linux >> servers> >> > > > > > > > > too. Sourcemod >> > > > > > > > > does not seem> to be the culprit (Gamedata is up to >> date >> > > > > > > > > as> far I >> > > > > > > > > know), >> > > > > > > > > though I'm> currently testing to run one of the Linux >> > > > > > > > > server> with >> > > > > > > > > Sourcemod off.> > The server simple freezes and/or >> > > > > > > > > crashes. One of >> > > > > > > > > the> >> > > > > > > > > crashes we had earlier> seemed to be related to the >> item >> > > > > > > > > servers screwing> >> > > > > > > > > up.> ______________________________**_________________> >> > > > > > > > > To unsubscribe, edit >> > > > > > > > > >> > > > > > > > > > your list preferences, or view the list archives, please >> > > > > > > > > > visit:> > >> > > > > > > > > > >> > > > > > > > > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http >> > > > > > > > > ://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > > > > > -- Andrew> >> > > > > > > > > Fischer Lightning Toads Productions, LLC >> > > > > > > > > www.lightningtoads.com________* >> > > > > > > > > *______________________________**_________ >> > > > > > > > > To >> > > > > > > > > unsubscribe, edit your> list preferences, or view the >> > > > > > > > > list archives, >> > > > > > > > > please >> > > > > > > > > visit:> >> > > > > > > > > >> 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