I can confirm that the server is not crashing anymore if the STV is disabled.

On 2011.10.15. 19:43, Henry Goffin wrote:
Thanks for the reports about Source TV, all. No promises on a specific
timeline but we will obviously see what we can do.


On Oct 15, 2011, at 7:55 AM, "Emil Larsson"<[email protected]>  wrote:

Disabling STV on the servers so far have made them far more stable,
even
with Sourcemod and Metamod running.

Of course, I yet have to let them run for a few hours to see that
they're
stable for sure.

On Sat, Oct 15, 2011 at 4:09 PM, Kaspars<[email protected]>  wrote:

FYI I have three servers, two with only replay enabled, and third
with
replay+STV. The third server (with STV) randomly crashes once a
while.

Will try to disable STV, too and report back.


On 2011.10.15. 17:03, Emil Larsson wrote:

I disabled SourceTV (it was running alongside Replay) and it ran
over a
hour, over two maps fine (it would have crashed by now). Since I'm
suspecting STV being the cause, I'm now running it disabled but with
SourceMod and Metamod again. Hopefully this should be it.

On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<[email protected]>
wrote:

Got some debug info on the server without any mods loaded, and
just sent
it
to Valve. Hope they can make sense out of it.


On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<[email protected]>
wrote:

Nope, forgot to say but it didn't help. Disabled Sourcemod and
Metamod,
server would crash after a mapchange (or soon after). Not always
happen
after a mapchange, but it seems to happen when the server have a
sizely
population too, such as when nearly being full.

On Sat, Oct 15, 2011 at 10:34 AM, Henry
Goffin<henryg@valvesoftware.**
com<[email protected]>>wrote:

We collect crash reports for trend analysis, and from what I can
see,
in
the past few hours almost all Linux crash reports have metamod or
sourcemod
involved. I strongly suggest disabling any server mods and
running
vanilla
to see if your crashes go away.


-----Original Message-----
From: 
hlds_linux-bounces@list.**valvesoftware.com<[email protected]
[mailto:
hlds_linux-bounces@list.**valvesoftware.com<[email protected]
]
On Behalf Of [email protected]
Sent: Friday, October 14, 2011 5:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

Hat Fortress 2
----- Original Message -----
From: Kyle Sanderson
Sent: 10/15/11 03:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

Which game? I haven't had any servers crash since I brought
them up
last
night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM,<[email protected]
wrote:>   Try this instead of vanilla.>   >   a) install gdb>   b)
start
the
server with -nobreakpad and -debug arguments: ./srcds_run>   -
game tf
-nobreakpad -debug +ip ...>   c) Add ulimit -c 2097152 to startup
script.>   >
A file named debug.log will be created when the error occurs.>   >
-----
Original Message ----->   From: Andrew Fischer>   Sent: 10/15/11
01:34
AM>
To: Half-Life dedicated Linux server mailing list>   Subject: Re:
[hlds_linux] Mysterious server crashes>   >   I am seeing the same
behaviour
over here. Runs about an hour when full,>   then down it goes. I
run a
minimal set of sourcemod plugins. Was going to>   try vanilla
without
anything next time it crashed to see what happened. Let>   us
know what
you
find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<   >
[email protected]>
wrote:>   Anyone else get those? Server runs fine for>   about
30-90
minutes
(usually>   averages less than a hour), then crashes...>
usually when
it's
full of>   players too. Only happens on our Linux servers>   too.
Sourcemod
does not seem>   to be the culprit (Gamedata is up to date as>
far I
know),
though I'm>   currently testing to run one of the Linux server>
with
Sourcemod off.>   >   The server simple freezes and/or crashes.
One of
the>
crashes we had earlier>   seemed to be related to the item servers
screwing>
up.>   ______________________________**_________________>   To
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