I have a TF2 server set up on a Debian 6 VM.  Ping times to/from the server 
from my laptop are quite reasonable:  ~40 ms.  I have no issues getting the 
server to run but once more than one player joins performance begins to 
degrade.  The more players, the worse the performance.  Last night we tested 
the server with five players and experienced tons of lag, rubber banding 
effects,  and finally the server just froze.  Except that the server was still 
running and responsive to ssh.

I checked the performance graphs in vSphere Client and noticed that to both the 
datastore and virtual disk Read and Write were experiencing serious latency 
that appeared to be happening when we were experiencing lag and other issues in 
game.

If anyone has any tips for tuning either the Debian VM or the CentOS host that 
is running this VM I would greatly appreciate it.

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