I have a TF2 server set up on a Debian 6 VM. Ping times to/from the server from my laptop are quite reasonable: ~40 ms. I have no issues getting the server to run but once more than one player joins performance begins to degrade. The more players, the worse the performance. Last night we tested the server with five players and experienced tons of lag, rubber banding effects, and finally the server just froze. Except that the server was still running and responsive to ssh.
I checked the performance graphs in vSphere Client and noticed that to both the datastore and virtual disk Read and Write were experiencing serious latency that appeared to be happening when we were experiencing lag and other issues in game. If anyone has any tips for tuning either the Debian VM or the CentOS host that is running this VM I would greatly appreciate it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

