My server hasn't been struggling for quickplay players the past month.
But, I have noticed that it seems like immediately following a server
reboot the quickplay system is more likely to feed you a bunch of players.
For example, my server was empty for about 10 hours last night during
off peak hours throughout which the status showed as logged in. Since
it was still empty this afternoon I rebooted the server and grabbed the
optional update, after which the server filled up nearly instantly.
On 11/30/2011 12:59 PM, Michael Tharp wrote:
On 11/30/2011 02:00 PM, Eric Smith wrote:
We've released an optional update for TF2, DoD:S, and HL2:DM. The
notes are below.
Were there any registration/quickplay backend changes since
yesterday's update? My server has for the past month or so been
struggling with quickplay traffic almost never coming in reliably. But
immediately after applying this update and restarting, the server
filled within 3 minutes even though it was just an "optional" update
so there shouldn't have been a server shortage. Previously it was
reporting in "status" as registered and people would still come in in
small bursts once there were 4-6 players but it was unreliable. Now it
filled instantly at 2PM Eastern time after applying an irrelevant
update and has stayed full since then. The only strange thing is that
immediately before I shut down the server (which was empty) to apply
the update, the status had changed to this:
account : not logged in (Cannot locate owner's steam account)
But I have never seen this until today, and just this one time, and of
course after restarting the server it logged in normally and traffic
immediately came in. Absolutely no configuration changes were made in
the interim. In case anyone at Valve wants to poke around, the
account_id is 409.
Thanks,
-- m. tharp
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