The 24/7 server is older. Don't you get more quickplay players the higher your reputation is?
On Thu, Dec 15, 2011 at 4:19 PM, 1nsane <[email protected]> wrote: > Is the age of these servers the same? Steam backend updates the score, so > your map changes shouldn't matter. > > These numbers don't really mean anything. As long as they keep going up and > not into negatives you are fine. > > 24/7 2Fort: > <TAB>- Reputation: 9553364 > <TAB>- Banned: false > <TAB>- Total Connects: 8394560 > > Rotation: > <TAB>- Reputation: 7053039 > <TAB>- Banned: false > <TAB>- Total Connects: 5519855 > > > > On Thu, Dec 15, 2011 at 7:02 PM, Robert Paulson <[email protected]>wrote: > >> I noticed our 24/7 server has a score of 800 while our rotation server >> has a score of 20,000. The 24/7 server is much more populated than >> rotation server. >> >> Is it recommended to reload the map every hour on a 24/7 server to gain >> score? >> >> On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn >> <[email protected]> wrote: >> > There are two independent scoring systems. One for Steam, one for TF2. >> They work on similar principles, but are not identical. The purpose of >> both is primarily to identify really bad servers, not differentiate between >> "good" and "better" ones. >> > >> > We will probably merge them at some point. >> > >> > -----Original Message----- >> > From: [email protected] [mailto: >> [email protected]] On Behalf Of dan >> > Sent: Saturday, December 10, 2011 9:22 AM >> > To: Half-Life dedicated Linux server mailing list >> > Subject: Re: [hlds_linux] A question about serverscore >> > >> > On 09/12/2011 16:07, Andrew DeMerse wrote: >> >> You guys are confusing different systems, here. >> > >> > Well you're right to note the initial reason for the scoring was >> different, but I think you're wrong to conclude that the systems are >> completely independent >> > >> > Here there are several references to score :- >> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >> > >> > I note my server during quiet periods when people join, see it's empty >> and leave, the trend report usually says 'Downward fast' >> > Whereas, when you have a busy server over the weekend, with people >> stopping on for hours or more and the server full, it says 'upward fast' >> > >> > Whether you get quickplay players though, as I said in my previous post, >> has, ime far more to do with whether there are player around in the first >> place. >> > >> > Since the configuration of my server hasn't changed they haven't >> adjusted the score based on anything I have done. >> > It seems fairly easy to conclude that they are using the same basic >> negative score on join, positive point per minute of play to score >> quickplay servers. >> > >> > But they are using the score for something else - together with a bunch >> of other factors, to pick a server for someone to join, as you say, it >> isn't to blacklist or delist servers. >> > (Although they can delist from quickplay for e.g abusing the halloween >> gifts system, presumably that's the good /bad standing setting) >> > >> > They might have tweaked the numbers or the algorithm. But I doubt they >> are doing anything substantially different for the base score before it's >> modified by the other factors they mention in the support article. >> > If only because the words up and down quite obviously refer to a >> numerical score and there isn't really a lot you can do to decide if a >> server is "good" or not, using the data valve have, other than looking at >> the length of time people play on it. >> > -- >> > Dan >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

