TF quickplay does not use the reputation system that is exposed by that API at all. And neither scoring system is designed to differentiate between "good" and "great" servers. A small difference in ping or number of players on the server will outweigh any difference in reputation score, once the reputation score rises above the "totally terrible" level.
________________________________________ From: [email protected] [[email protected]] on behalf of ics [[email protected]] Sent: Thursday, December 15, 2011 10:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] A question about serverscore Definitely not. I have 2 newer servers more populated these days than the 2 older ones, which have rep of millions while the others have only 200-300k or so. Basically quickplay + maps that eglible for it are the key to success. Too bad really as custom map running servers are fading away at this rate, like the 2 older of mine. -ics 16.12.2011 5:18, Robert Paulson kirjoitti: > The 24/7 server is older. Don't you get more quickplay players the > higher your reputation is? > > On Thu, Dec 15, 2011 at 4:19 PM, 1nsane<[email protected]> wrote: >> Is the age of these servers the same? Steam backend updates the score, so >> your map changes shouldn't matter. >> >> These numbers don't really mean anything. As long as they keep going up and >> not into negatives you are fine. >> >> 24/7 2Fort: >> <TAB>- Reputation: 9553364 >> <TAB>- Banned: false >> <TAB>- Total Connects: 8394560 >> >> Rotation: >> <TAB>- Reputation: 7053039 >> <TAB>- Banned: false >> <TAB>- Total Connects: 5519855 >> >> >> >> On Thu, Dec 15, 2011 at 7:02 PM, Robert Paulson<[email protected]>wrote: >> >>> I noticed our 24/7 server has a score of 800 while our rotation server >>> has a score of 20,000. The 24/7 server is much more populated than >>> rotation server. >>> >>> Is it recommended to reload the map every hour on a 24/7 server to gain >>> score? >>> >>> On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn >>> <[email protected]> wrote: >>>> There are two independent scoring systems. One for Steam, one for TF2. >>> They work on similar principles, but are not identical. The purpose of >>> both is primarily to identify really bad servers, not differentiate between >>> "good" and "better" ones. >>>> We will probably merge them at some point. >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of dan >>>> Sent: Saturday, December 10, 2011 9:22 AM >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] A question about serverscore >>>> >>>> On 09/12/2011 16:07, Andrew DeMerse wrote: >>>>> You guys are confusing different systems, here. >>>> Well you're right to note the initial reason for the scoring was >>> different, but I think you're wrong to conclude that the systems are >>> completely independent >>>> Here there are several references to score :- >>>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >>>> >>>> I note my server during quiet periods when people join, see it's empty >>> and leave, the trend report usually says 'Downward fast' >>>> Whereas, when you have a busy server over the weekend, with people >>> stopping on for hours or more and the server full, it says 'upward fast' >>>> Whether you get quickplay players though, as I said in my previous post, >>> has, ime far more to do with whether there are player around in the first >>> place. >>>> Since the configuration of my server hasn't changed they haven't >>> adjusted the score based on anything I have done. >>>> It seems fairly easy to conclude that they are using the same basic >>> negative score on join, positive point per minute of play to score >>> quickplay servers. >>>> But they are using the score for something else - together with a bunch >>> of other factors, to pick a server for someone to join, as you say, it >>> isn't to blacklist or delist servers. >>>> (Although they can delist from quickplay for e.g abusing the halloween >>> gifts system, presumably that's the good /bad standing setting) >>>> They might have tweaked the numbers or the algorithm. But I doubt they >>> are doing anything substantially different for the base score before it's >>> modified by the other factors they mention in the support article. >>>> If only because the words up and down quite obviously refer to a >>> numerical score and there isn't really a lot you can do to decide if a >>> server is "good" or not, using the data valve have, other than looking at >>> the length of time people play on it. >>>> -- >>>> Dan >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

