Thier problem, not our problem!

2012/1/25 Yuki <[email protected]>

> Will this ever be officially stated outside of the mailing list? I'm sure
> there's a few server owners out there that don't follow the list and could
> be punished for simply not knowing.
>
>
> On 24/01/2012 20:08, Fletcher Dunn wrote:
>
>> Yesterday the Team Fortress team took further action pursuant to the
>> "policy of truth" that was announced in December of last year.  We delisted
>> some servers that were reporting inaccurate information in
>> server-browser-related communications.
>>
>> Our goals are for players to be able to find the server they are looking
>> for quickly and easily, and for server operators to compete solely on the
>> basis of the quality of the experience they provide.  Any plugins that
>> modify server browser communications (or modify the information contained
>> in those packets) are counter to those goals.
>>
>> The following guidelines are self-evident:
>>
>> *         All of the data you report to clients and to Steam must be
>> accurate.
>>
>> *         You must use the Source engine, using the steam libraries, to
>> send all server-browser-related communications.
>>
>> *         Do not modify or manually send any packets to Steam.
>>
>> *         Do not modify or manually send any client ping replies.  (Those
>> that convey server browser info, player counts, etc.)
>>
>> *         Do not to set any values that are sent in these communications
>> outside the legal range.
>>
>> *         The data reported to the master server and to clients must
>> match.
>>
>>
>> If you aren't running any plugins that do any of these sorts of things,
>> you can disregard this post.  If you are, please stop.  If you feel that
>> you have a real reason to make these modifications to your server, then
>> communicate with us and help us understand!  We'll try to work out a
>> solution that fits everybody's needs.
>>
>> Thanks,
>> The Team Fortress Team
>>
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>>
>
>
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