That's not the point. Whether you read it or not, you agree to it. I don't get what the harm is in adding it somewhere. I'm sure it'll save Valve some problems in the future.

On 25/01/2012 21:20, Eric Riemers wrote:
I am pretty sure that if you are a normal server operator that you have no
issues. If you are fooling people with plugins then you already know your
crossing the line.

And informing all server operators is like asking people to "read and agree
to the terms of use" which nobody reads ;p

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Yuki
Sent: woensdag 25 januari 2012 22:04
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The policy of truth is still in effect

If Valve had this attitude, where would they be now?
It's Valve's duty to inform *ALL* server owners what they can and can't do.
It's almost like VAC banning people without even explaining what VAC is.

On 25/01/2012 20:18, Andre Müller wrote:
Thier problem, not our problem!

2012/1/25 Yuki<[email protected]>

Will this ever be officially stated outside of the mailing list? I'm
sure there's a few server owners out there that don't follow the list
and could be punished for simply not knowing.


On 24/01/2012 20:08, Fletcher Dunn wrote:

Yesterday the Team Fortress team took further action pursuant to the
"policy of truth" that was announced in December of last year.  We
delisted some servers that were reporting inaccurate information in
server-browser-related communications.

Our goals are for players to be able to find the server they are
looking for quickly and easily, and for server operators to compete
solely on the basis of the quality of the experience they provide.
Any plugins that modify server browser communications (or modify the
information contained in those packets) are counter to those goals.

The following guidelines are self-evident:

*         All of the data you report to clients and to Steam must be
accurate.

*         You must use the Source engine, using the steam libraries, to
send all server-browser-related communications.

*         Do not modify or manually send any packets to Steam.

*         Do not modify or manually send any client ping replies.
(Those
that convey server browser info, player counts, etc.)

*         Do not to set any values that are sent in these communications
outside the legal range.

*         The data reported to the master server and to clients must
match.


If you aren't running any plugins that do any of these sorts of
things, you can disregard this post.  If you are, please stop.  If
you feel that you have a real reason to make these modifications to
your server, then communicate with us and help us understand!  We'll
try to work out a solution that fits everybody's needs.

Thanks,
The Team Fortress Team

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