would be good to announce. Im changing ip on my servers atm and some users would think my servers are affected.
But im changing because of other reasons. On 25 Jan 2012 21:18, "Andre Müller" <[email protected]> wrote: > Thier problem, not our problem! > > 2012/1/25 Yuki <[email protected]> > > > Will this ever be officially stated outside of the mailing list? I'm sure > > there's a few server owners out there that don't follow the list and > could > > be punished for simply not knowing. > > > > > > On 24/01/2012 20:08, Fletcher Dunn wrote: > > > >> Yesterday the Team Fortress team took further action pursuant to the > >> "policy of truth" that was announced in December of last year. We > delisted > >> some servers that were reporting inaccurate information in > >> server-browser-related communications. > >> > >> Our goals are for players to be able to find the server they are looking > >> for quickly and easily, and for server operators to compete solely on > the > >> basis of the quality of the experience they provide. Any plugins that > >> modify server browser communications (or modify the information > contained > >> in those packets) are counter to those goals. > >> > >> The following guidelines are self-evident: > >> > >> * All of the data you report to clients and to Steam must be > >> accurate. > >> > >> * You must use the Source engine, using the steam libraries, to > >> send all server-browser-related communications. > >> > >> * Do not modify or manually send any packets to Steam. > >> > >> * Do not modify or manually send any client ping replies. > (Those > >> that convey server browser info, player counts, etc.) > >> > >> * Do not to set any values that are sent in these communications > >> outside the legal range. > >> > >> * The data reported to the master server and to clients must > >> match. > >> > >> > >> If you aren't running any plugins that do any of these sorts of things, > >> you can disregard this post. If you are, please stop. If you feel that > >> you have a real reason to make these modifications to your server, then > >> communicate with us and help us understand! We'll try to work out a > >> solution that fits everybody's needs. > >> > >> Thanks, > >> The Team Fortress Team > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >> > > > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

