If Valve had this attitude, where would they be now?
It's Valve's duty to inform *ALL* server owners what they can and can't
do. It's almost like VAC banning people without even explaining what VAC is.
On 25/01/2012 20:18, Andre Müller wrote:
Thier problem, not our problem!
2012/1/25 Yuki<[email protected]>
Will this ever be officially stated outside of the mailing list? I'm sure
there's a few server owners out there that don't follow the list and could
be punished for simply not knowing.
On 24/01/2012 20:08, Fletcher Dunn wrote:
Yesterday the Team Fortress team took further action pursuant to the
"policy of truth" that was announced in December of last year. We delisted
some servers that were reporting inaccurate information in
server-browser-related communications.
Our goals are for players to be able to find the server they are looking
for quickly and easily, and for server operators to compete solely on the
basis of the quality of the experience they provide. Any plugins that
modify server browser communications (or modify the information contained
in those packets) are counter to those goals.
The following guidelines are self-evident:
* All of the data you report to clients and to Steam must be
accurate.
* You must use the Source engine, using the steam libraries, to
send all server-browser-related communications.
* Do not modify or manually send any packets to Steam.
* Do not modify or manually send any client ping replies. (Those
that convey server browser info, player counts, etc.)
* Do not to set any values that are sent in these communications
outside the legal range.
* The data reported to the master server and to clients must
match.
If you aren't running any plugins that do any of these sorts of things,
you can disregard this post. If you are, please stop. If you feel that
you have a real reason to make these modifications to your server, then
communicate with us and help us understand! We'll try to work out a
solution that fits everybody's needs.
Thanks,
The Team Fortress Team
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