How is dynamic maxplayers (without using an ugly hack) a bug? Kyle. On Feb 17, 2012 1:26 PM, "Emanuel Caceres" <[email protected]> wrote:
> Dear; > > Bug maxplayers. > > If you load the server.cfg maxplayers takes that variable instead of taking > the line maxplayers in the beginning, before updating the last version that > did not happen, now I find that happens in TF2 and the Zombie Panic. > > Example: > > hostname "Name Server" > rcon_password "rconpassword" > maxplayers 20 > > Console Logs: > > HLDS installation up to date > CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. > CAsyncIOManager: 119 single object sleeps, sleeps 0 multi object > CAsyncIOManager: single object alertable sleeps 0, 0 multi object alertable > sleeps > Running a benchmark to measure system clock frequency ... > Finished RDTSC test. To Prevent the startup delay From this benchmark, set > the environment variable to RDTSC_FREQUENCY 2823.000000 On this system. > This value is dependent upon the CPU clock speed and architecture and > Should Be Determined 'for each server separately. The use of This Mechanism > for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. > Using system minidump Breakpad > Using crash handler Breakpad > > Console initialized. > Game.dll loaded for "Team Fortress" > Setting Breakpad minidump AppID = 440 > Forcing Breakpad minidump interfaces to load > Looking up from steamclient Breakpad interfaces > Calling BreakpadMiniDumpSystemInit > Exception handler for Installing Breakpad appid (440) / version (4833) > Particles: Missing 'Particles / error.pcf' > maxplayers to 12 September > No '-replayserverdir' parameter found - using default replay folder. > Replay: Creating thread pool ... succeeded. > Replay: Starting thread pool with 4 threads ... succeeded. > Cleaning temp files from dir, "/ usr/local/games/ > 200.43.192.127/27040/orangebox/tf/replay/server/tmp /" ... files not > removed. > Unknown command "r_decal_cullsize" > September maxplayers to 12 -> add in start.sh Maxplayer > September maxplayers to 20 -> add in server.cfg maxplayers > > hostname: [LocalStrike] Team Fortress 2 Public Server > version: 1.1.9.9/21 4833 secure > udp / ip: 200.43.192.127:27040 (public ip: 200.43.192.127) > account: not logged in (account not specified) > map: ctf_2fort at: 0 x, 0, 0 z > players: 0 (20 max) - Use loaded in the server.cfg maxplayers not the > start.sh > > > > 2012/2/17 Mart-Jan Reeuwijk <[email protected]> > > > Its NOT about the interface, really, if you think that, then go please > > REREAD the stuff. > > > > It is about SPEED, and a RELIABLE way of trading without having to > > re-trade someone like 5 times to get finally the trade done. > > and if the wonder ever happens, that a trade can be done in under 20 > > seconds (without sitting right next to the trade server, and getting all > > the downloads for the interface instantly). And "calming down", yeah, > > right, like that helps with the issues. The > > only way is to keep asking attention to it to get some done. Ignoring > > something doesn't make it go away. > > > > What happens for me: > > - open trade with somebody > > - wait 10-15 seconds with a black screen with nothing happening. Gets a > > "oops something went wrong" so often here. > > - wait another 10-20 seconds while the interface is being build up in the > > browser while the pictures and content are being downloaded. Same, kills > > often itself right after finally all is downloaded. > > - Trade, items zip back to the backpack instead of staying in the trade > > window. It becomes inresponsive, and cancels out random here. > > - Agree to the trade, wait for 10-30 seconds till something happens and > > just hope it works, for I had already 6 times today that the trade didn't > > go thru, while we both agreed to the trade. Here often it doesn't go to > the > > next screen with the items you traded for. No way of knowing if you got > > them or not. Have often to check the backpack via a backpack site to see > if > > items got swapped or not. > > - Finally, _IF_ the screen appears that you have received the items, you > > can be sure that the trade actually worked. > > > > so > > - Trades get canceled for arbitrary reasons, and cant rely on them to be > > 100% working at ANY given stage. > > - Even when agreed, a trade can be canceled for w/e reason. The only way > > to be sure is seeing the end screen with the items. Which doesn't appear > > half the times you get that far. > > - The time taken from start to finish for a single trade is way too long. > > Too much times I have to re-trade again to get them items accross. > > - Even once all those crashout/cancels and w/e get fixed (ie: we can > trade > > always fully the first time we try), it is still way too SLOW. > > > > I'm not on a bad connection, i'm not in a 3rd world country, I'm in > > north-west Europe, I got 30 mbit download and 4 mbit upload connection, > my > > ping to gameservers around is often under 20, everything outside steam > > works fast like a charm, and got a fast PC where I have in most current > > games 100+ FPS. > > > > > > > > > > > > >________________________________ > > > From: doc <[email protected]> > > >To: Half-Life dedicated Linux server mailing list < > > [email protected]> > > >Sent: Friday, 17 February 2012, 19:06 > > >Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > > > > >This is why I advocate for everyone to just calm down about the change. > It > > >may not be the best thing ever forever of all times, but assuming Valve > > >play their games and listen to people whine then I'm pretty certain the > > >trading interface might get better with age. > > > > > >On Fri, Feb 17, 2012 at 8:45 AM, Eric Riemers <[email protected]> > wrote: > > >> > > >> I've got many complains from people on the trade servers and on > forums.. > > >> > > >> At least they changed the sort order to match your backpack i believe, > > that > > >> was reason number 1 for not using it at all. (which should have been > > there > > >> *before* the change) lets hope on a new update later next week. > > >> > > >> On Fri, 17 Feb 2012 08:18:30 -0800, Kyle Sanderson < > [email protected] > > > > > >> wrote: > > >> > Well, they can't really roll back now. It's Friday, and we all know > > what > > >> > happens with Friday updates :P > > >> > > > >> > Kyle. > > >> > On Feb 17, 2012 8:12 AM, "ics" <[email protected]> wrote: > > >> > > > >> >> I understand having 2 duplicate systems made into one and have > > options > > >> >> like other games and items from other games to be traded between > > players > > >> >> but what i don't understand is why much faster and reliable than > the > > >> >> current system was removed before the system was made more > convenient > > >> and > > >> >> faster? Players will get used to the current one too but that's > not > > the > > >> >> point. If you wanted to do a quick trade, that was it. Now it just > > takes > > >> >> too long. Shoudl have kept the old intact untill things were ready > > to be > > >> >> released to wider audience. > > >> >> > > >> >> -ics > > >> >> > > >> >> 17.2.2012 17:55, AnAkIn . kirjoitti: > > >> >> > > >> >>> I prefer the Steam trading system. > > >> >>> > > >> >>> 2012/2/17 hlds<[email protected]>: > > >> >>> > > >> >>>> We had two trading mechanism, one being fast and quite reliable > > (if we > > >> >>>> can > > >> >>>> use this word for something related to Steam/TF2), while the > other > > >> >>>> allowing > > >> >>>> advanced trades (more than 8 items + trading games etc...), but > > being > > >> >>>> slow > > >> >>>> and failing many times. Now we have only one. I didn't know that > > >> >>>> removing a > > >> >>>> feature used by many players is a good thing... > > >> >>>> > > >> >>>> I understand Valve's point of view (is easier to maintain and > > improve > > >> >>>> one > > >> >>>> mechanism instead of having two), but why is this "a good thing" > > for > > >> >>>> others? > > >> >>>> > > >> >>>> -----Original Message----- > > >> >>>> From: > > >> >>>> > > >> hlds_linux-bounces@list.**valvesoftware.com< > > >> [email protected]> > > >> >>>> > > >> [mailto:hlds_linux-bounces@**list.valvesoftware.com< > > >> [email protected]>] > > >> >>>> On Behalf Of doc > > >> >>>> Sent: Friday, February 17, 2012 4:44 AM > > >> >>>> To: Half-Life dedicated Linux server mailing list > > >> >>>> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update > Released > > >> >>>> > > >> >>>> For every complaint that gets filed I'd like to vote FOR steam > > >> >>>> overlay/inventory trading. I think it's a good thing and more > > >> >>>> importantly: > > >> >>>> haters gotta hate. > > >> >>>> > > >> >>>> On Thu, Feb 16, 2012 at 5:56 PM, Frank<[email protected]> > > wrote: > > >> >>>> > > >> >>>> To be honest I was expecting a roll-back to at least the Option > of > > >> >>>>> having > > >> >>>>> in-game trade overlay returned. > > >> >>>>> Can someone at least reply if this is being looked at after all > > the > > >> >>>>> opposition and complaints its gotten? > > >> >>>>> > > >> >>>>> On another note glad to see the client crashes fixed and the > > server > > >> >>>>> > > >> >>>> restart > > >> >>>> > > >> >>>>> requests..very much appreciated! > > >> >>>>> > > >> >>>>> Thanks > > >> >>>>> > > >> >>>> > > >> >>>> ______________________________**_________________ > > >> >>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >>>> please visit: > > >> >>>> > > >> https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**hlds_linux< > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > >> >>>> > > >> >>> > > >> >>> > > >> >>> > > >> >> > > >> >> ______________________________**_________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >> please visit: > > >> >> > > >> https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**hlds_linux< > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > >> >> > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

