For the same reason having instant spawns and lower gravity might be more
fun but still get you penalized: Team Fortress 2 is built to have respawn
waves and critical hits. Turning these off strays from how TF2 was designed
and should be (according to the developers) played.

To be the one on the other side of the fence a server with nocrits sounds
pretty dull. I guess it's "more fair" but the law of averages dictates
through a long enough period of play everyone will be rewarded/punished by
the Crit Gods.

On Tue, Feb 28, 2012 at 1:07 PM, [LANfest] FRAGGY <[email protected]>wrote:
>
> We have had a number of requests for turning off nocrits, of which has
> made the game much more fun not having it enabled, why is having nocrits
> set seen as a penalty to disqualify from quickplay?
>
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