Everyone will be rewarded and punished by the crit gods yes, but not equally.

The chance to do crits go up if you did recently a lot of damage. in other 
words, the better players get awarded more. Or that player that had some luck 
having a pocket medic vaporizing the enemy one by one.



>________________________________
> From: doc <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Tuesday, 28 February 2012, 22:13
>Subject: Re: [hlds_linux] The policy of truth is still in effect
> 
>For the same reason having instant spawns and lower gravity might be more
>fun but still get you penalized: Team Fortress 2 is built to have respawn
>waves and critical hits. Turning these off strays from how TF2 was designed
>and should be (according to the developers) played.
>
>To be the one on the other side of the fence a server with nocrits sounds
>pretty dull. I guess it's "more fair" but the law of averages dictates
>through a long enough period of play everyone will be rewarded/punished by
>the Crit Gods.
>
>On Tue, Feb 28, 2012 at 1:07 PM, [LANfest] FRAGGY <[email protected]>wrote:
>>
>> We have had a number of requests for turning off nocrits, of which has
>> made the game much more fun not having it enabled, why is having nocrits
>> set seen as a penalty to disqualify from quickplay?
>>
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