Everyone will be rewarded and punished by the crit gods yes, but not equally.
The chance to do crits go up if you did recently a lot of damage. in other words, the better players get awarded more. Or that player that had some luck having a pocket medic vaporizing the enemy one by one. >________________________________ > From: doc <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Tuesday, 28 February 2012, 22:13 >Subject: Re: [hlds_linux] The policy of truth is still in effect > >For the same reason having instant spawns and lower gravity might be more >fun but still get you penalized: Team Fortress 2 is built to have respawn >waves and critical hits. Turning these off strays from how TF2 was designed >and should be (according to the developers) played. > >To be the one on the other side of the fence a server with nocrits sounds >pretty dull. I guess it's "more fair" but the law of averages dictates >through a long enough period of play everyone will be rewarded/punished by >the Crit Gods. > >On Tue, Feb 28, 2012 at 1:07 PM, [LANfest] FRAGGY <[email protected]>wrote: >> >> We have had a number of requests for turning off nocrits, of which has >> made the game much more fun not having it enabled, why is having nocrits >> set seen as a penalty to disqualify from quickplay? >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

