What do you mean? Give me some details please...

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Monday, April 09, 2012 8:09 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Reconnect to steam command?

It's about 5% of the work to just inject a disconnected callback into
the queue :P

~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear



On Mon, Apr 9, 2012 at 5:52 AM, hlds <h...@gmx.com> wrote:
> There is no command for this.
>
> It can be done with a plugin, but is a lot of work and it must be fixed
> almost everytime Valve updates steamclient.so library (is stripped, so
> signatures must be used for everything). The idea is to call
> CCMinterface::ConnectionDisconnected method with k_EResultIOFailure error
> code, to force the server to reconnect to another CM in few seconds. This
is
> tricky because the call must be made from a thread managed by
steamclient.so
> library, not from server's main thread. For Windows probably is same
thing.
>
> There's a manual solution too: find the port used by server for talking
with
> CM server (usually is 26901, but only if is not already used) and use the
> firewall to block the communication. In few seconds you'll see that the
> server loses connection with Steam servers. Then remove the firewall rule
> and the server will reconnect back in few seconds, probably to a different
> CM server, maybe using a different protocol (TCP instead UDP).
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Monday, April 09, 2012 3:52 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Reconnect to steam command?
>
> Is there a command to reconnect to Steam?
>
> Sometimes a server will lose connection to the item server or
> quickplay, and it will not reconnect until the server is rebooted.
> Changing maps does not help.
>
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