My players also said this was happening on one of my servers too. No reconnect. 

Sent from my iPhone 4

On Apr 19, 2012, at 7:52 PM, "bottige...@gmail.com" <bottige...@gmail.com> 
wrote:

> I just tried both h...@gmx.com and Asherkin's suggestion on a server
> that did not reconnect to the item server today for over an hour.
> 
> Both of them didn't work.
> 
> I ran Tshark to monitor the traffic on port 26901, and there were no
> packets being sent or received. I believe it would be easy for Valve
> to implement a reconnect command or properly fix the automatic retry.
> It makes for a poor player experience to have items randomly go down
> and then having to reboot the server to reconnect.
> 
> 
> On Tue, Apr 10, 2012 at 3:19 PM, Valentin G. <nextra...@googlemail.com> wrote:
>> Just today I had an issue where a single server would not connect to the
>> account. I changed cvars around, disabled and re-enabled quickplay but
>> nothing helped.
>> Restarted the server and it instantly connected on startup. Don't know why
>> that was. I had the same problem some time ago and it did in fact reconnect
>> after
>> a couple of seconds. Weird.
>> 
>> On Wed, Apr 11, 2012 at 12:16 AM, hlds <h...@gmx.com> wrote:
>> 
>>> It should attempt to reconnect in few seconds.
>>> 
>>> See the log file, maybe it helps. In Linux it is named
>>> connection_log_<port>.txt and should be located in /home/<user>/Steam/logs
>>> (<user> is the one used for running the server). The log file contains
>>> details about protocol (TCP/UDP), the IP of CM server, why disconnected
>>> etc... The most important line for you is "StartAutoReconnect() will start
>>> in XX seconds".
>>> 
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>> bottige...@gmail.com
>>> Sent: Tuesday, April 10, 2012 10:07 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Reconnect to steam command?
>>> 
>>> It doesn't work. It just prints Connection to Steam servers lost.
>>> (Result = 3) and never attempts to reconnect.
>>> 
>>> On Mon, Apr 9, 2012 at 10:09 AM, Asher Baker <asher...@gmail.com> wrote:
>>>> It's about 5% of the work to just inject a disconnected callback into
>>>> the queue :P
>>>> 
>>>> ~~~~~
>>>> "Their heads are green, and their hands are blue,
>>>>       And they went to sea in a Sieve." - Edward Lear
>>>> 
>>>> 
>>>> 
>>>> On Mon, Apr 9, 2012 at 5:52 AM, hlds <h...@gmx.com> wrote:
>>>>> There is no command for this.
>>>>> 
>>>>> It can be done with a plugin, but is a lot of work and it must be fixed
>>>>> almost everytime Valve updates steamclient.so library (is stripped, so
>>>>> signatures must be used for everything). The idea is to call
>>>>> CCMinterface::ConnectionDisconnected method with k_EResultIOFailure
>>> error
>>>>> code, to force the server to reconnect to another CM in few seconds.
>>> This
>>> is
>>>>> tricky because the call must be made from a thread managed by
>>> steamclient.so
>>>>> library, not from server's main thread. For Windows probably is same
>>> thing.
>>>>> 
>>>>> There's a manual solution too: find the port used by server for talking
>>> with
>>>>> CM server (usually is 26901, but only if is not already used) and use
>>> the
>>>>> firewall to block the communication. In few seconds you'll see that the
>>>>> server loses connection with Steam servers. Then remove the firewall
>>> rule
>>>>> and the server will reconnect back in few seconds, probably to a
>>> different
>>>>> CM server, maybe using a different protocol (TCP instead UDP).
>>>>> 
>>>>> -----Original Message-----
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>>>> bottige...@gmail.com
>>>>> Sent: Monday, April 09, 2012 3:52 AM
>>>>> To: hlds_linux@list.valvesoftware.com
>>>>> Subject: [hlds_linux] Reconnect to steam command?
>>>>> 
>>>>> Is there a command to reconnect to Steam?
>>>>> 
>>>>> Sometimes a server will lose connection to the item server or
>>>>> quickplay, and it will not reconnect until the server is rebooted.
>>>>> Changing maps does not help.
>>>>> 
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>> 
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> 
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to