Usually map change will cause connection to be regained but there are
some situations where only server reboot will do that. Just like at
"Full moon". It will be on but no halloween items are seen on any player
playing on a server untill the server has been restarted.
-ics
11.4.2012 0:34, 1nsane kirjoitti:
No a map change does not fix it. Sometimes they DO reconnect normally. But
once it fails it stays in that state until the server is completely
restarted.
On Tue, Apr 10, 2012 at 5:17 PM, Ross Bemrose<rbemr...@gmail.com> wrote:
I was under the impression that servers tried to reconnect on map
change. Is that not the case? I'm not really running a server any
more, so I'm not sure.
On Tue, Apr 10, 2012 at 3:58 PM, 1nsane<1nsane...@gmail.com> wrote:
This is a problem that both servers and clients experience. I see people
complaining on servers about not having their load outs for a day.
It would be nice if Valve added a command to at least force reconnect
that
could be used on server (and client).
If fixing automatic reconnects is not priority.
On Tue, Apr 10, 2012 at 3:07 PM, bottige...@gmail.com
<bottige...@gmail.com>wrote:
It doesn't work. It just prints Connection to Steam servers lost.
(Result = 3) and never attempts to reconnect.
On Mon, Apr 9, 2012 at 10:09 AM, Asher Baker<asher...@gmail.com>
wrote:
It's about 5% of the work to just inject a disconnected callback into
the queue :P
~~~~~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Mon, Apr 9, 2012 at 5:52 AM, hlds<h...@gmx.com> wrote:
There is no command for this.
It can be done with a plugin, but is a lot of work and it must be
fixed
almost everytime Valve updates steamclient.so library (is stripped,
so
signatures must be used for everything). The idea is to call
CCMinterface::ConnectionDisconnected method with k_EResultIOFailure
error
code, to force the server to reconnect to another CM in few seconds.
This is
tricky because the call must be made from a thread managed by
steamclient.so
library, not from server's main thread. For Windows probably is same
thing.
There's a manual solution too: find the port used by server for
talking
with
CM server (usually is 26901, but only if is not already used) and use
the
firewall to block the communication. In few seconds you'll see that
the
server loses connection with Steam servers. Then remove the firewall
rule
and the server will reconnect back in few seconds, probably to a
different
CM server, maybe using a different protocol (TCP instead UDP).
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Monday, April 09, 2012 3:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Reconnect to steam command?
Is there a command to reconnect to Steam?
Sometimes a server will lose connection to the item server or
quickplay, and it will not reconnect until the server is rebooted.
Changing maps does not help.
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--
Ross Bemrose
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