I'm sure many here would understand the pain of server population dying... what is annoying to those like myself that run many "Trade" servers that relied on that In-game trading system for things we did has now caused such as headache to fall back on a system that either doesn't work not even 50% of the time but is 20x slower. I was contacted by Tony directly - asked why the change hurt server population, I explained that people that come to these types of servers are there for one main purpose and when you hurt something such as that with a drastic unwarranted change then what else do they expect?
*Beats dead horse* The in-game trading needs returned, it's been over 2 months and the pain only gets worse. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tom Grant Sent: Wednesday, April 25, 2012 3:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Suddenly very low server population Cameron, I know your pain. When the quickplay system was first introduced my server was full 24/7 for a solid month. Gametracker ranked my server in the top 150, felt good man. But, just like you, one day, all traffic dropped. Nothing changed on my end, so I was at a loss as to why, just as you are now. I have not had the time to rebuild a community lately, but I would agree with others on here: Do what you must to get regulars to help populate it. Steam groups, events, gifts (if you're that nice), those sorts of things. Even if you can't get enough to fill it, as long as you have (I believe) six players, you have a much better chance of getting quickplay traffic. The main point I wanted to make is that a server loosing out to Valve servers is not new. This sort of thing has been happening since it was introduced. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux