I'm sure many here would understand the pain of server population dying...
what is annoying to those like myself that run many "Trade" servers that
relied on that In-game trading system for things we did has now caused such
as headache to fall back on a system that either doesn't work not even 50%
of the time but is 20x slower. I was contacted by Tony directly - asked why
the change hurt server population, I explained that people that come to
these types of servers are there for one main purpose and when you hurt
something such as that with a drastic unwarranted change then what else do
they expect? 

*Beats dead horse*

The in-game trading needs returned, it's been over 2 months and the pain
only gets worse.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tom Grant
Sent: Wednesday, April 25, 2012 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Suddenly very low server population

Cameron,
I know your pain. When the quickplay system was first introduced my server
was full 24/7 for a solid month. Gametracker ranked my server in the top
150, felt good man. But, just like you, one day, all traffic dropped.
Nothing changed on my end, so I was at a loss as to why, just as you are
now.

I have not had the time to rebuild a community lately, but I would agree
with others on here: Do what you must to get regulars to help populate it.
Steam groups, events, gifts (if you're that nice), those sorts of things.
Even if you can't get enough to fill it, as long as you have (I believe) six
players, you have a much better chance of getting quickplay traffic.

The main point I wanted to make is that a server loosing out to Valve
servers is not new. This sort of thing has been happening since it was
introduced.


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