One of my admins today reported to me this issue that came from his console on his client which is shown below:

   Netchannel: failed reading message svc_VoiceData from <ip>
   Disconnect: Buffer overflow in net message.
   Host_EndGame: Buffer overflow in net message


I did a quick search on google and found most forums stating for users to use "rate 25000" in the players console to resolve the issue.

My servers are setup with:

   sv_minrate 10000
   sv_maxrate 0



So should I lower the max rate back to 20000 or tell the user(s) to type in their console "rate 25000"?


I have only heard this from 1 person.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to