This is from last year on the subject of IPv6:
On Wed, May 4, 2011 at 2:00 PM, Milton Ngan <[email protected]> wrote:
Just to let everyone know. I am currently working on deploying
IPv6 network infrastructure for Valve's network. This is not a promise
that support is coming, but rather to point out that without this
infrastructure it is very difficult to implement IPv6 support.
Until last year, none of our network equipment would support IPv6.
Our network providers also don't have pervasive IPv6 support, at least
not on par with IPv4. So there are some technical challenges that we
face with regards to network resiliency, which makes it risky for us
to use in a production environment.
Like many of you on this list, I am passionate about adopting
IPv6, but it isn't something that is going to happen overnight. My
goal is to support IPv6 with the common applications (e.g mail, web,
DNS) within the next 12 months. However, with some of our appliances,
it is clear that IPv6 support is still a long way off which will make
this goal a challenging target.
M.
On Fri, Jun 8, 2012 at 10:32 AM, Mart-Jan Reeuwijk <[email protected]> wrote:
> http://www.internetsociety.org/deploy360/events/world-ipv6-launch/
>
> I'm more concerned on IPv6, not seen any on this from valve.
>
>
>>________________________________
>> From: Saul Rennison <[email protected]>
>>To: Half-Life dedicated Linux server mailing list
>><[email protected]>
>>Sent: Friday, 8 June 2012, 13:03
>>Subject: Re: [hlds_linux] sv_lan only looking at 192 for a private network
>>
>>Most likely not :(
>>
>>However it would be quite simple to code your own sv_lan using SourceMod.
>>
>>
>>Kind regards,
>>*Saul Rennison*
>>
>>
>>On 8 June 2012 11:57, Steven Miano <[email protected]> wrote:
>>
>>> Hello Mailing List,
>>>
>>> Will there ever be consideration for Class B and Class A LAN settings for
>>> sv_lan 1?
>>>
>>> At the moment when a server administrator chooses to use sv_lan 1 this is
>>> what is displayed on the console:
>>>
>>> sv_lan
>>> "sv_lan" = "1" ( def. "0" )
>>> - Server is a lan server ( no heartbeat, no authentication, no non-class C
>>> addresses )
>>>
>>>
>>> Which seems to proclude the other two types of private LAN segments (10
>>> dots or 172 dots). This also has the effect that when a player is in the
>>> server browser and they use the LAN tab, they don't see the servers on
>>> their 10. or 172. local area networks.
>>>
>>> Is there any hope that these other private networks (
>>> http://en.wikipedia.org/wiki/Private_network) will ever get included in
>>> the
>>> sv_lan option?
>>>
>>> Thanks,
>>>
>>> ~mianosm
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>>
>>
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--
Ross Bemrose
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