Even if you're not using any of its voting plugins, SourceMod still
overrides the server's nextmap with its own... you'll notice in your
server console that when a map starts, SourceMod will select the next
map. It will change to that map when the current map ends unless a
plugin overrides it.
On 7/3/2012 8:59 PM, Joshua Conley wrote:
Our server seems to have issues with TF2's Map Voting system. We have a
list of maps in our mapcycle & maplist files that are identical and the
following CVARs set:
sv_allow_votes 1
sv_vote_allow_spectators 0
sv_vote_failure_timer 300
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_nextlevel_choicesmode 1
sv_vote_issue_restart_game_allowed 0
sv_vote_issue_scramble_teams_allowed 0
Our mapcycle/maplist files have this in them:
ctf_2fort
ctf_turbine
ctf_doublecross
ctf_sawmill
cp_dustbowl
cp_gorge
cp_badlands
cp_mountainlab
Say we are playing 2fort and we start up a vote for dustbowl and it passes.
The server responds with a "Nextlevel set to cp_dustbowl.." but when the
round is over the server is sending us to ctf_turbine instead of dustbowl.
We've also come across cases where it will get 'stuck' on a map and even
though votes pass for other maps it will just recycle the same map over and
over instead of changing the map to anything at all.
We do not use any Source*Bad* voting plugins like mapchooser or nextmap or
anything so I'm failing to see what the problem is with this.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux