Is there anyway at all to override this behavior aside from just deleting
SourceBad entirely?

On Tue, Jul 3, 2012 at 9:08 PM, Ross Bemrose <[email protected]> wrote:

> Even if you're not using any of its voting plugins, SourceMod still
> overrides the server's nextmap with its own... you'll notice in your server
> console that when a map starts, SourceMod will select the next map.  It
> will change to that map when the current map ends unless a plugin overrides
> it.
>
>
> On 7/3/2012 8:59 PM, Joshua Conley wrote:
>
>> Our server seems to have issues with TF2's Map Voting system. We have a
>> list of maps in our mapcycle & maplist files that are identical and the
>> following CVARs set:
>>
>> sv_allow_votes 1
>> sv_vote_allow_spectators 0
>> sv_vote_failure_timer 300
>> sv_vote_issue_nextlevel_**allowed 1
>> sv_vote_issue_nextlevel_**allowextend 0
>> sv_vote_issue_nextlevel_**choicesmode 1
>> sv_vote_issue_restart_game_**allowed 0
>> sv_vote_issue_scramble_teams_**allowed 0
>>
>> Our mapcycle/maplist files have this in them:
>> ctf_2fort
>> ctf_turbine
>> ctf_doublecross
>> ctf_sawmill
>> cp_dustbowl
>> cp_gorge
>> cp_badlands
>> cp_mountainlab
>>
>> Say we are playing 2fort and we start up a vote for dustbowl and it
>> passes.
>> The server responds with a "Nextlevel set to cp_dustbowl.." but when the
>> round is over the server is sending us to ctf_turbine instead of dustbowl.
>> We've also come across cases where it will get 'stuck' on a map and even
>> though votes pass for other maps it will just recycle the same map over
>> and
>> over instead of changing the map to anything at all.
>>
>> We do not use any Source*Bad* voting plugins like mapchooser or nextmap or
>>
>> anything so I'm failing to see what the problem is with this.
>>
>>
>
>
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-- 
Joshua Conley
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