Have you verified that the CPU usage spikes correlate to messages in the log 
concerning clients dropping due to "reliable snapshot overflow"?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Thursday, July 12, 2012 12:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

Setting it to read only isn't helping with the spikes, unfortunately.  
I'm not sure what exactly the debug code is doing that they left on, but the 
logs aren't being flushed to file immediately after a snapshot overflow so this 
stuff is building up in memory for a while.

Fletcher also talked about network packing code being rerun after a drop, and 
I'm assuming this is the point that I am seeing spikes on my servers.  
Steamauth drops have increased quite a bit in recent updates and these seem to 
coincide with spikes I'm seeing.

On 7/11/2012 6:36 PM, brendan halley wrote:
> If it's such a problem just run a cron that clears or deletes it. Have 
> you tried setting the file as read only?
>


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