We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below.

New Content
- Added new map, Gate (beta), the first of the two community mapping contest winners.

Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the "no gizmo" option first.
- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What's New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.
- Fixed rank name for rank 58, "Lieutenant General First Class".
- Fixed sound not playing for "Destroy" radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.
- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.
- Fixed resource counter showing incorrect amount to spectators.
- Fixed "no commander" message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view.
- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.
- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard is also up.
- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.
- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.
- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base.



--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
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