We've released a mandatory update to Nuclear Dawn. The notes are below.

As a reminder, the new steamcmd tool is now required for updates, rather than hldsupdatetool. More information can be found here, http://forums.interwavestudios.com/topic/4529-dedicated-server-change/

Enhancements
 - Play Now now takes into account servers that friends are playing on.
 - Voice speaking display is now more visible in commander view.

Bug fixes
 - Fixed ranks 61-64 using rank 60 icon.
 - Fixed a rare case where R.E.D.s could not be detonated.
- Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack. - Fixed supply station health count going down when hyposprayed players are near it (not actually using health).
 - Fixed being able to spam ammo and health kits with secondary fire.
- Fixed commander Lost Signal when reentering commander view after leaving it with signal lost. - Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building.
 - Fixed some issues with server browser column headers.
- Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched. - Fixed resource points sometimes showing as completely captured when not captured at all.
 - Fixed round_start not being written to game log.
- Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active. - Fixed resource count being printed as "1,0" when count was exactly 1,000.
 - Fixed some Russian localization issues.

Mapping
- Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details).
 - Added support for adding rocket turrets.
 - Added new team-color map ping types.
 - Various fgd fixes and updates.
 - Fixed Consortium armory model in Hammer.

--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
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