(If we don't thank them they will take away our hats)

On Thu, Jul 12, 2012 at 3:50 PM, Eric Stokes <fernfer...@gmail.com> wrote:

> Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
> fit to thank the TF2 team and others with updates, but the ND guys don't
> get enough love!
>
> Can't wait to try it out!
>
> Side note:
> Does the chain gun fix apply to grenades too? Few of us were getting stuck
> in "Grenade hearing mode" on a server the other day.
>
> --Eric
>
> On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings <
> nicho...@interwavestudios.com> wrote:
>
> > We've released a mandatory update to Nuclear Dawn. The notes for the ND
> > Update 6.5 are below.
> >
> > New Content
> > - Added new map, Gate (beta), the first of the two community mapping
> > contest winners.
> >
> > Enhancements
> > - Added option to disable sniper auto-rezoom.
> > - Added sound to notify when a vote appears.
> > - Added community-contributed loading screen tips.
> >
> > Fixes
> > - Fixed gizmo effects sometimes taking a second spawn to apply.
> > - Fixed sorting in gizmo selection window to show the "no gizmo" option
> > first.
> > - Fixed gizmo selection panel sometimes being stuck open.
> > - Fixed radar kit viewmodel not going invisible when stealthing.
> > - Fixed HTML server motd messages not displaying on Macs.
> > - Fixed What's New update news screen not working on Macs.
> > - Fixed Mac http custom content downloads timing out when system is
> > configured to use a proxy server.
> > - Fixed rank name for rank 58, "Lieutenant General First Class".
> > - Fixed sound not playing for "Destroy" radio command.
> > - Fixed checkbox and radio button glyphs not displaying properly in some
> > dialogs on Mac.
> > - Fixed Mac showing Half-Life 2 icon when running the game.
> > - Fixed numerous cases where a building hologram would get stuck on the
> > build grid.
> > - Fixed issue with invalid build button grid and unbuildable builds when
> > first selecting assembler, then selecting control group containing units
> > that no longer exist.
> > - Fixed resource counter showing incorrect amount to spectators.
> > - Fixed "no commander" message always displaying to spectators even when
> > spectated team had commander.
> > - Fixed issues with NX300 flame sometimes persisting too long in
> spectated
> > view.
> > - Fixed a case where unpowered walls were not properly taking health
> decay.
> > - Fixed turret radius display being stuck on screen for commanders if
> > leaving chair during first phase of build.
> > - Fixed radar kits disappearing on death.
> > - Fixed being able to move when armory class menu is open if scoreboard
> is
> > also up.
> > - Fixed chaingun spinning sound persisting through reload.
> > - Fixed sniper overlay flash that would occur after shooting when using
> > hold-to-zoom ironsight controls.
> > - Fixed bots sometimes getting stuck on Consortium transport gates.
> > - Fixed some cases where the scoreboard or MOTD panel could show over top
> > of the map load screen.
> > - Fixed hitgroups being ignored on in-chair commander for headshot
> > tracking and armor calculation.
> > - Fixed bloodspatter not showing on in-chair commander.
> > - Fixed rare client crash when switching weapon.
> > - Fixed U23 grenade kills showing and logging as from P12 grenade.
> > - Fixed area in Oilfield where players could get stuck behind tanker
> truck
> > near Empire base.
> >
> >
> >
> > --
> > Nicholas "psychonic" Hastings
> > Developer
> > InterWave Studios
> > www.interwavestudios.com <http://www.interwavestudios.**com<
> http://www.interwavestudios.com>
> > >
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