I see my own name again.. its been something thats long overdue but still not present.
2012/8/14 Peter Svensson <[email protected]> > Could we get a answer of Valve regarding this? It´s a pain when ever we > get a new ip and losing almost every player. > > 2012/1/30 lwf <[email protected]> > > > When adding to favorites, have the client look up the server supplied > > domain name and compare it to the current IP address of the server. If > > they they're not equal add the IP only, preventing both > > misconfigurations and forgery from ruining the users day. If they are > > equal, add the domain name as well as the IP and compare again on > > future connects. > > > > If they're not equal once added show an error message with both > > addresses as well as the current server title and explain to the user > > that the server may have moved, and ask the user what action to take. > > If the user complies, update the last known IP for that favorite > > entry. > > > > Problem solved and we can use DNS exactly what it's for. However, it > > does not deal with ports. > > > > On Mon, Jan 30, 2012 at 01:30, Necavi <[email protected]> wrote: > > > If I remember correctly, the reason that valve has not done this in the > > past is to prevent server operators from basically having the power to > > redirect multiple players to the same server by abusing hostnames. They > are > > able to do this by either starting up a dozen servers, each claiming the > > same hostname as their main server, meaning that if anyone favorites that > > particular server they are in fact favoriting the main server. (Note: > this > > particular exploit only really works if the hostname is set by cvar, > other > > exploits exist for other methods). Granted, I'm one of the server > operators > > who wishes that kind of power, but for a different reason, I tend to host > > servers with RPG elements (such as War3Source) and I've always fantasized > > about having a server that controls access to all the other ones, sorting > > players out by their RPG level or something similar, doing almost exactly > > the opposite of what valve is trying to protect against (phantom servers > > redirecting to a real one, this is more similar to a single phantom > server > > taking the place of several real ones). > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

