I see my own name again.. its been something thats long overdue but still
not present.

2012/8/14 Peter Svensson <[email protected]>

> Could we get a answer of  Valve regarding this? It´s a pain when ever we
> get a new ip and losing almost every player.
>
> 2012/1/30 lwf <[email protected]>
>
> > When adding to favorites, have the client look up the server supplied
> > domain name and compare it to the current IP address of the server. If
> > they they're not equal add the IP only, preventing both
> > misconfigurations and forgery from ruining the users day. If they are
> > equal, add the domain name as well as the IP and compare again on
> > future connects.
> >
> > If they're not equal once added show an error message with both
> > addresses as well as the current server title and explain to the user
> > that the server may have moved, and ask the user what action to take.
> > If the user complies, update the last known IP for that favorite
> > entry.
> >
> > Problem solved and we can use DNS exactly what it's for. However, it
> > does not deal with ports.
> >
> > On Mon, Jan 30, 2012 at 01:30, Necavi <[email protected]> wrote:
> > > If I remember correctly, the reason that valve has not done this in the
> > past is to prevent server operators from basically having the power to
> > redirect multiple players to the same server by abusing hostnames. They
> are
> > able to do this by either starting up a dozen servers, each claiming the
> > same hostname as their main server, meaning that if anyone favorites that
> > particular server they are in fact favoriting the main server. (Note:
> this
> > particular exploit only really works if the hostname is set by cvar,
> other
> > exploits exist for other methods). Granted, I'm one of the server
> operators
> > who wishes that kind of power, but for a different reason, I tend to host
> > servers with RPG elements (such as War3Source) and I've always fantasized
> > about having a server that controls access to all the other ones, sorting
> > players out by their RPG level or something similar, doing almost exactly
> > the opposite of what valve is trying to protect against (phantom servers
> > redirecting to a real one, this is more similar to a single phantom
> server
> > taking the place of several real ones).
> >
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