Ok,

That answers half of the question I guess.
I know I can change map with said command, and via a callvote in-game.
But how are they added to map rotation.
How does TF2 knows there is a for example mvm_mannworks_ironman.

I only have 3 maps in my mapcycle.txt

Thanks,
derchris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sazpaimon
Sent: 24 August 2012 03:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

Map configs get automatically executed, you don't have to do anything but
create the files.

On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
> Hi all,
>
> We are having fun playing MvM, and have a MvM only server running.
> Now I know that you can use the following command on the console to 
> switch to one of the advanced maps:
>
> tf_mvm_popfile mvm_mannworks_advanced
>
> Is it also possible to add these to the normal mapcycle?
> I heard of creating pseudo mapname.cfg files.
> But how can these be added to the mapcycle.txt
>
> Just like the above console command?
> And do I need the mapname.cfg files?
>
> Any help much appreciated.
>
> Thanks,
> derchris
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to