Ok, That answers half of the question I guess. I know I can change map with said command, and via a callvote in-game. But how are they added to map rotation. How does TF2 knows there is a for example mvm_mannworks_ironman.
I only have 3 maps in my mapcycle.txt Thanks, derchris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Sazpaimon Sent: 24 August 2012 03:43 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation Map configs get automatically executed, you don't have to do anything but create the files. On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: > Hi all, > > We are having fun playing MvM, and have a MvM only server running. > Now I know that you can use the following command on the console to > switch to one of the advanced maps: > > tf_mvm_popfile mvm_mannworks_advanced > > Is it also possible to add these to the normal mapcycle? > I heard of creating pseudo mapname.cfg files. > But how can these be added to the mapcycle.txt > > Just like the above console command? > And do I need the mapname.cfg files? > > Any help much appreciated. > > Thanks, > derchris > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

