Ah yes,

Symlink sounds like a better idea than to copy.
Why didn't I think of this in the first place.
My guess is that with a fast download setting in the server config, it
shouldn't be that much of a problem, as there are only 6 people connected
max at one time.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Rudy Bleeker
Sent: 24 August 2012 19:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

your first solution will probably not work, since the map
mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp file,
even though you've created the corresponding cfg file. So that line in your
mapcycle.txt file will be invalid. However, your second solution will of
course work, since you've 'created' the bsp file.
It's quite an elegant solution actually. The only downside I see is that
players will have to download your 'new' mapfiles, since their clients will
consider it a different map.

Since I assume you're running your server on Linux (we're on the Linux hlds
mailing list after all), may I suggest you use symlinks to the mapfiles
instead of copying them? This saves space and also has the advantage of all
your versions of the map being updated when a new version is released, since
it's only one file. This saves you the trouble of having to copy the files
again when the maps are updated.

I still hope that at some point the use of the tf_mvm_missioncycle.res file
will be fixed or better explained to us.


On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt <[email protected]>
wrote:
> Thanks for clarification.
>
> I can think of 2 possible solutions.
> They might or might not work.
>
> The first is obvious.
> Create a mvm_mannworks_ironman.cfg with the proper command in it, and 
> add it mvm_mannworks_ironman into mapcycle.txt
>
> Second is a little bit "hacky"
>
> Copy all the .bsp map files for mvm into their 
> advanced/advancd2/ironman counterparts, together with creating the
mapconfig files as above.
>
> I'm gonna try both to see if they will work, and will let you know 
> once I tested.
>
> Thanks,
> derchris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Rudy 
> Bleeker
> Sent: 24 August 2012 10:18
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> derchris,
>
> what Sazpaimon meant is that every time a TF2 map is loaded, it also 
> executes a corresponding config file in the cfg directory. So when for 
> example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the 
> orangebox/tf/cfg/ folder is executed. Creating that file and putting 
> the command tf_mvm_popfile mvm_mannworks_ironman in there will start 
> Mannworks in Ironman mode every time the map loads.
>
> I know this isn't really flexible, since you probably want to have 
> your maps cycle between the other advanced modes as well. If I find a 
> good solution for that I'll let you know, for now I'm relying on the 
> voting system for that.
>
> Regards, Rudy
>
>
> On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt 
> <[email protected]>
> wrote:
>> Ok,
>>
>> That answers half of the question I guess.
>> I know I can change map with said command, and via a callvote in-game.
>> But how are they added to map rotation.
>> How does TF2 knows there is a for example mvm_mannworks_ironman.
>>
>> I only have 3 maps in my mapcycle.txt
>>
>> Thanks,
>> derchris
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of 
>> Sazpaimon
>> Sent: 24 August 2012 03:43
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] MvM advanced in map rotation
>>
>> Map configs get automatically executed, you don't have to do anything 
>> but create the files.
>>
>> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>>> Hi all,
>>>
>>> We are having fun playing MvM, and have a MvM only server running.
>>> Now I know that you can use the following command on the console to 
>>> switch to one of the advanced maps:
>>>
>>> tf_mvm_popfile mvm_mannworks_advanced
>>>
>>> Is it also possible to add these to the normal mapcycle?
>>> I heard of creating pseudo mapname.cfg files.
>>> But how can these be added to the mapcycle.txt
>>>
>>> Just like the above console command?
>>> And do I need the mapname.cfg files?
>>>
>>> Any help much appreciated.
>>>
>>> Thanks,
>>> derchris
>>>
>>>
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>>
>>
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>>
>>
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>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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