derchris,

what Sazpaimon meant is that every time a TF2 map is loaded, it also
executes a corresponding config file in the cfg directory. So when for
example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
orangebox/tf/cfg/ folder is executed. Creating that file and putting
the command tf_mvm_popfile mvm_mannworks_ironman in there will start
Mannworks in Ironman mode every time the map loads.

I know this isn't really flexible, since you probably want to have
your maps cycle between the other advanced modes as well. If I find a
good solution for that I'll let you know, for now I'm relying on the
voting system for that.

Regards, Rudy


On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt
<[email protected]> wrote:
> Ok,
>
> That answers half of the question I guess.
> I know I can change map with said command, and via a callvote in-game.
> But how are they added to map rotation.
> How does TF2 knows there is a for example mvm_mannworks_ironman.
>
> I only have 3 maps in my mapcycle.txt
>
> Thanks,
> derchris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Sazpaimon
> Sent: 24 August 2012 03:43
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> Map configs get automatically executed, you don't have to do anything but
> create the files.
>
> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>> Hi all,
>>
>> We are having fun playing MvM, and have a MvM only server running.
>> Now I know that you can use the following command on the console to
>> switch to one of the advanced maps:
>>
>> tf_mvm_popfile mvm_mannworks_advanced
>>
>> Is it also possible to add these to the normal mapcycle?
>> I heard of creating pseudo mapname.cfg files.
>> But how can these be added to the mapcycle.txt
>>
>> Just like the above console command?
>> And do I need the mapname.cfg files?
>>
>> Any help much appreciated.
>>
>> Thanks,
>> derchris
>>
>>
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>
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