Thanks for clarification. I can think of 2 possible solutions. They might or might not work.
The first is obvious. Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it mvm_mannworks_ironman into mapcycle.txt Second is a little bit "hacky" Copy all the .bsp map files for mvm into their advanced/advancd2/ironman counterparts, together with creating the mapconfig files as above. I'm gonna try both to see if they will work, and will let you know once I tested. Thanks, derchris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Rudy Bleeker Sent: 24 August 2012 10:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM advanced in map rotation derchris, what Sazpaimon meant is that every time a TF2 map is loaded, it also executes a corresponding config file in the cfg directory. So when for example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the orangebox/tf/cfg/ folder is executed. Creating that file and putting the command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks in Ironman mode every time the map loads. I know this isn't really flexible, since you probably want to have your maps cycle between the other advanced modes as well. If I find a good solution for that I'll let you know, for now I'm relying on the voting system for that. Regards, Rudy On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt <[email protected]> wrote: > Ok, > > That answers half of the question I guess. > I know I can change map with said command, and via a callvote in-game. > But how are they added to map rotation. > How does TF2 knows there is a for example mvm_mannworks_ironman. > > I only have 3 maps in my mapcycle.txt > > Thanks, > derchris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Sazpaimon > Sent: 24 August 2012 03:43 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] MvM advanced in map rotation > > Map configs get automatically executed, you don't have to do anything > but create the files. > > On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: >> Hi all, >> >> We are having fun playing MvM, and have a MvM only server running. >> Now I know that you can use the following command on the console to >> switch to one of the advanced maps: >> >> tf_mvm_popfile mvm_mannworks_advanced >> >> Is it also possible to add these to the normal mapcycle? >> I heard of creating pseudo mapname.cfg files. >> But how can these be added to the mapcycle.txt >> >> Just like the above console command? >> And do I need the mapname.cfg files? >> >> Any help much appreciated. >> >> Thanks, >> derchris >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

