Try increasing sv_max_queries_sec_global. On Wed, Sep 19, 2012 at 11:30 AM, The Mighty Gerbil <[email protected]> wrote: > Hi several of my regulars on our server were getting "server not responding" > yesterday on our game night. This is while many of us are in the server > actively playing on it without problem (regular 24 man with about 12- 14 on > it). Even game invites did not work consistently. Bear in mind these are > regulars who have played with us, with normal pings and once they finally > got in had normal pings. In addition several clients, not the server itself, > crashed or hung on map change. Nothing new has been added since last we > played although I did update all the source mod plugins we already use. We > have had ongoing other problems which I won't get into (occasional server > crash, on and off map change, and general hit detection issues) but these > particular ones are new. Not sure what to look for in our server log or if > anything would be there, as these are client side occurrences, but client > crashes did coincide with server map change. Although probably unrelated I > was also wondering about this line... > > L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his > SteamID? > > Which appears to have started showing up around the MVM update whether you > are running the mode or not. > > Anyway any ideas on the "server not responding" or clients crashing/hanging > on map change problems? > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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