Try increasing sv_max_queries_sec_global.

On Wed, Sep 19, 2012 at 11:30 AM, The Mighty Gerbil
<[email protected]> wrote:
> Hi several of my regulars on our server were getting "server not responding"
> yesterday on our game night. This is while many of us are in the server
> actively playing on it without problem (regular 24 man with about 12- 14 on
> it). Even game invites did not work consistently. Bear in mind these are
> regulars who have played with us, with normal pings and once they finally
> got in had normal pings. In addition several clients, not the server itself,
> crashed or hung on map change. Nothing new has been added since last we
> played although I did update all the source mod plugins we already use. We
> have had ongoing other problems which I won't get into (occasional server
> crash, on and off map change, and general hit detection issues) but these
> particular ones are new. Not sure what to look for in our server log or if
> anything would be there, as these are client side occurrences, but client
> crashes did coincide with server map change. Although probably unrelated I
> was also wondering about this line...
>
> L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his
> SteamID?
>
> Which appears to have started showing up around the MVM update whether you
> are running the mode or not.
>
> Anyway any ideas on the "server not responding" or clients crashing/hanging
> on map change problems?
>
>
>
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