You should be able to fix that by blocking tcp 27015, but it will also
disable the ability to use rcon. The problem is that tcp gets priority over
udp when the address is being rebound after the steam connection is lost.
But even if you do this, you'll still need to restart the server because
"heartbeat" doesn't re-authenticate your server with quickplay.
Fletcher was investigating the tcp issue a while back if I remember
correctly, but it doesn't appear that anything has come of it.
______________________________________
Level 3 Technician
Griffin Networks LLC - Gaming Solutions
----- Original Message -----
From: "Bjorn Wielens" <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Sent: Wednesday, September 19, 2012 8:09 AM
Subject: Re: [hlds_linux] Server not responding while server is up
Also check the server IP displayed in the game info window when it says
"not responding".
If it's not the real IP of the server, there's not much you can do - my
understanding is that this happens when your server loses connection to
Valve, and when it reconnects sometimes the IP address is incorrect,
causing the failed invites and "Not responding" errors.
________________________________
From: The Mighty Gerbil <[email protected]>
To: [email protected]
Sent: Wednesday, September 19, 2012 4:30:53 AM
Subject: [hlds_linux] Server not responding while server is up
Hi several of my regulars on our server were getting "server not
responding" yesterday on our game night. This is while many of us are in
the server actively playing on it without problem (regular 24 man with
about 12- 14 on it). Even game invites did not work consistently. Bear in
mind these are regulars who have played with us, with normal pings and
once they finally got in had normal pings. In addition several clients,
not the server itself, crashed or hung on map change. Nothing new has been
added since last we played although I did update all the source mod
plugins we already use. We have had ongoing other problems which I won't
get into (occasional server crash, on and off map change, and general hit
detection issues) but these particular ones are new. Not sure what to look
for in our server log or if anything would be there, as these are client
side occurrences, but client crashes did coincide with server map change.
Although probably unrelated I
was also wondering about this line...
L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his
SteamID?
Which appears to have started showing up around the MVM update whether you
are running the mode or not.
Anyway any ideas on the "server not responding" or clients
crashing/hanging on map change problems?
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