This updating causes both of my day of defeat: source servers (both running under linux on different machines) not to start because of this reason:

> srcds_linux: pthread_mutex_lock.c:62: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20120922012438_1.dmp
> Segmentation fault
> Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem


Beyond this, my client is crashing, too, if i connect a server which is running the old version. Starting a listenserver causes in a crash, too. The Process isn't reacting anymore, no error message occurs.

Greets,
Marc


Am 21.09.2012 23:27, schrieb Eric Smith:
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a 
server

Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine
    - Matchmaking search criteria supports selecting multiple missions
    - Mann Up servers will retry notification of mission victory to game 
coordinator, to ensure loot is eventually granted in the case of service 
disruption
    - Matchmaking will prevent late joining into the a server near the end of 
the last wave
    - Added a new currency UI element to indicate money that is active in the 
world
    - Added the tour number to the information on the scoreboard
    - Fixed the Medigun overheal duration attribute causing the overheal effect 
to decay faster, rather than slower
    - Added the ability to buy projectile penetration for the Crusader's 
Crossbow
    - Fixed a false positive for the achievement "Clockwork Carnage"
    - Added a new command "bot_hurt"
       - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
    - Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
    - Reflections fixed for the floors and some glass windows
    - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
side of the map
    - Modified light pole to merge bulb and pole into a single model for perf
    - Fixed location where mini-sentries can shoot through a bush without being 
seen
    - Clipping pass
    - Added glass on footbridge roof and lights nearby
    - Prop reduction for perf
    - Some props changed to non-solid for player mobility
    - Adjusted health and ammo in various spots
- Community requests:
    - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether 
or not teammates push each other away when occupying the same space
    - Add a new server ConVar "tf_arena_override_team_size" to allow server 
owners to set the maximum team size in arena mode




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