This updating causes both of my day of defeat: source servers (both
running under linux on different machines) not to start because of this
reason:
> srcds_linux: pthread_mutex_lock.c:62: __pthread_mutex_lock: Assertion
`mutex->__data.__owner == 0' failed.
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20120922012438_1.dmp
> Segmentation fault
> Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Beyond this, my client is crashing, too, if i connect a server which is
running the old version. Starting a listenserver causes in a crash, too.
The Process isn't reacting anymore, no error message occurs.
Greets,
Marc
Am 21.09.2012 23:27, schrieb Eric Smith:
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a
server
Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine
- Matchmaking search criteria supports selecting multiple missions
- Mann Up servers will retry notification of mission victory to game
coordinator, to ensure loot is eventually granted in the case of service
disruption
- Matchmaking will prevent late joining into the a server near the end of
the last wave
- Added a new currency UI element to indicate money that is active in the
world
- Added the tour number to the information on the scoreboard
- Fixed the Medigun overheal duration attribute causing the overheal effect
to decay faster, rather than slower
- Added the ability to buy projectile penetration for the Crusader's
Crossbow
- Fixed a false positive for the achievement "Clockwork Carnage"
- Added a new command "bot_hurt"
- Parameters -name [bot name], -team [red/blue/all], -damage [amount]
- Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
- Reflections fixed for the floors and some glass windows
- Modified model file for the sign 6 through 9 to avoid Red signs on Blu
side of the map
- Modified light pole to merge bulb and pole into a single model for perf
- Fixed location where mini-sentries can shoot through a bush without being
seen
- Clipping pass
- Added glass on footbridge roof and lights nearby
- Prop reduction for perf
- Some props changed to non-solid for player mobility
- Adjusted health and ammo in various spots
- Community requests:
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether
or not teammates push each other away when occupying the same space
- Add a new server ConVar "tf_arena_override_team_size" to allow server
owners to set the maximum team size in arena mode
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