While I realize this wasn't an engine update, do you have any idea when
CS:S is going to be sync'd with the current branch?

Personally, I'd rather my servers break on every update then have it
delayed this much (nearing 4 months), but I can't speak for anyone else.

Thanks,
Kyle.


On Tue, Jan 8, 2013 at 4:30 PM, Eric Smith <[email protected]> wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below.
>
> -Eric
>
> ------------------------------
>
> Team Fortress 2
> - Added new promo items
> - Mann Vs. Machine
>    - Fixed clients being able to issue mp_tournament_restart,
> tournament_readystate, and tournament_teamname commands
>    - Fixed an exploit that allowed players to stun a mini-boss
>    - Updated mvm_bigrock with some new func_nobuild areas
> - Fixed a regression where minicrits were being affected by long-range
> damage fall-off
> - Fixed a client crash related to arrows and bolts
> - Fixed an exploit where certain player conditions could be used
> indefinitely
> - Fixed clients seeing incorrect stats during changelevel
> - Fixed the Tomislav playing firing sounds when it wasn't firing
> - Fixed being able to score assists with yourself in certain situations
> - Fixed being able to cross into enemy spawn rooms using the high-five
> taunt
> - Fixed Festive versions of weapons not completing a set when equipped
> - Fixed a client crash when viewing the Top Sellers tab in the Mann Co.
> Store
> - Fixed styles not working properly for The Barnstormer
> - Updated The Digit Divulger to allow skin to be seen in the knuckles and
> wrist area
> - Updated The Cold Killer to add paintability and fix unusual effect
> placement
> - Genuine-quality items and festive items that are otherwise tradable can
> now be listed on the Steam Community Market
> - Updated the localization files
>
>
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