Well that wasn't the final solution. I found the problem in the bios.
The energy saving was on. When i turn it off, no lagg problems.
stable SV on 66.7 .

I use now this config settings:

// setting min and max rate's (bytes per second TO the client)
sv_maxrate 60000
sv_minrate 30000

// setting min and max updaterate (number of updates per second TO the
client)
sv_maxupdaterate 67
sv_minupdaterate 33

// setting min and max cmdrate (number of updates per second FROM the
client)
sv_maxcmdrate 67
sv_mincmdrate 33

// setting limits for the interpolation on the client, x = over x updates
there can be interpolation
sv_client_max_interp_ratio 2
sv_client_min_interp_ratio 1
// personally have the min_interp on 2 as well.

// set cl_predict on connected clients to 1 (only while connected)
sv_client_predict 1



2012/10/10 Pieter-bas Ronner <[email protected]>

> Well, i restart my server and the problem was resolved.
>
>
> 2012/10/10 wave <[email protected]>
>
>> Glad you got it sorted. Out of curiosity, did you find any particular
>> config setting or addon that was causing the problem?
>>
>> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner <[email protected]>
>> wrote:
>> > Thanks for helping me. My server is not lagging any more! thanks!
>> >
>> > PB
>> >
>> > 2012/9/28 [BT]Black V <[email protected]>
>> >
>> >> Also just for tidiness sake not actually really necessary. You could
>> clean
>> >> up that config a little.
>> >> I.e. you've specified sv tags of all talk but lower in config you have
>> >> sv_alltalk 0 set.
>> >> Is it necessary to have sv_cheats specified when it's default and so on
>> >>
>> >> But this is off topic
>> >> On 29/09/2012 7:17 AM, "Calvin Judy" <[email protected]> wrote:
>> >>
>> >> > The server fps drops will not be caused by rates, do you have any
>> addons
>> >> > running? ie. Sourcemod (if so, what plugins)
>> >> >
>> >> > You can remove the fps_max command, it's locked to the tickrate.
>> Also,
>> >> > since you're running the server at 66 tickrate
>> >> > you may want to try running Valve's defaults, remove the rate
>> settings
>> >> > from your server.cfg and see how that works if you're
>> >> > getting player jitter in-game.
>> >> >
>> >> > The more you increase the rate values, and the larger the gap between
>> >> > minupdaterate/maxupdaterate the more inconsistency you're
>> >> > going to have. As much as I understand striving for better
>> performance on
>> >> > srcds, Valve's default rate settings run quite well
>> >> > and you should only tweak them if the circumstances call for it.
>> >> >
>> >> > Also, can you monitor the srcds process while these fps drops are
>> >> > occuring. (You should be able to use top, and just see the cpu usage
>> of
>> >> > srcds_linux)
>> >> >
>> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we
>> need to
>> >> > find the source of the fps drops in order to solve that.
>> >> >
>> >> >
>> >> > ----- Original Message ----- From: "Pieter-bas Ronner" <
>> >> [email protected]>
>> >> > To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
>> **
>> >> > valvesoftware.com <[email protected]>>
>> >> > Sent: Friday, September 28, 2012 2:41 PM
>> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
>> >> >
>> >> >
>> >> >  Hello,
>> >> >>
>> >> >> First of all. Thank you all for helping and responding!
>> >> >> Its look like that the config from "wave"  resolves the issue.
>> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5
>> for 2
>> >> >> second.
>> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
>> >> http://www.speedtest.net/result/2208625001.png>
>> >> >> )
>> >> >> I use now this config:
>> >> >>
>> >> >> fps_max 600
>> >> >> sv_minrate 30000
>> >> >> sv_maxrate 100000
>> >> >> sv_minupdaterate 30
>> >> >> sv_maxupdaterate 100
>> >> >> sv_mincmdrate 30
>> >> >> sv_maxcmdrate 100
>> >> >>
>> >> >>
>> >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher
>> value?
>> >> >>
>> >> >> Pieter-bas
>> >> >>
>> >> >>
>> >> >>
>> >> >> 2012/9/28 Calvin Judy <[email protected]>
>> >> >>
>> >> >>  We're going to need more information as to what you're saying is
>> lag.
>> >> Is
>> >> >>> the server's fps dropping into red at the time of the issues? (You
>> can
>> >> >>> check this by using net_graph 4 and monitoring the sv variable)
>> >> >>>
>> >> >>> Have you verified the connection speed? 100mbps is more than
>> enough to
>> >> >>> host one srcds instance.
>> >> >>>
>> >> >>> Also your minrate value is quite low, you could be attracting
>> people
>> >> who
>> >> >>> are naturally laggy due to their connection.
>> >> >>>
>> >> >>> ______________________________****_______
>> >> >>> Level 3 Technician
>> >> >>> Griffin Networks LLC - Gaming Solutions
>> >> >>>
>> >> >>>
>> >> >>> ----- Original Message ----- From: "Pieter-bas Ronner" <
>> >> >>> [email protected]>
>> >> >>> To: <hlds_linux@list.**valvesoftwa**re.com <
>> http://valvesoftware.com><
>> >> >>> hlds_linux@list.**valvesoftware.com <
>> [email protected]
>> >> >>
>> >> >>> >
>> >> >>> Sent: Friday, September 28, 2012 12:52 PM
>> >> >>>
>> >> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04
>> >> >>>
>> >> >>>
>> >> >>>  Hi members,
>> >> >>>
>> >> >>>>
>> >> >>>> I hope you can help me a little bit with my problem.
>> >> >>>>
>> >> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04
>> server
>> >> >>>> with
>> >> >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
>> >> >>>> My internet connection is a fiber 100/100 mbit. I thought thats
>> enough
>> >> >>>> to
>> >> >>>> run a man vs machine server.
>> >> >>>> I search now for a long time to figure out why are my server is
>> >> >>>> lagging. I
>> >> >>>> have try a lot of config files to fix the problem. But it didn't.
>> >> >>>>
>> >> >>>> Can you help me?
>> >> >>>>
>> >> >>>> This is my config server file:
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>> hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM
>> 24/7
>> >> >>>> norm
>> >> >>>>
>> >> >>>> // Rcon Cvars
>> >> >>>> rcon_password "j" //Set's remote control password
>> >> >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail
>> rcon
>> >> >>>> authentication
>> >> >>>> sv_rcon_log 1 //Enable/disable rcon logging.
>> >> >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>> >> >>>> authentication before being banned
>> >> >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>> >> >>>> authentication
>> >> >>>> in sv_rcon_minfailuretime before being banned
>> >> >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>> >> >>>> authentications
>> >> >>>> sv_pure 2
>> >> >>>> tf_server_identity_account_id *****
>> >> >>>> tf_server_identity_token "******"
>> >> >>>> sv_tags "mvm,_registered,alltalk"
>> >> >>>>
>> >> >>>> // Server Password
>> >> >>>>
>> >> >>>> // Server Cvars
>> >> >>>> sv_visiblemaxplayers 6
>> >> >>>> mp_allowspectators 0 //Toggles whether the server allows spectator
>> >> mode
>> >> >>>> or
>> >> >>>> not
>> >> >>>> mp_autocrosshair 0
>> >> >>>> mp_autoteambalance 1 //Toggles server autoteambalance
>> >> >>>> mp_bonusroundtime 5 //Time in seconds after round win until round
>> >> >>>> restarts
>> >> >>>> mp_chattime 5 //amount of time in seconds players can chat after
>> the
>> >> >>>> game
>> >> >>>> is over
>> >> >>>> tf_mm_servermode 2
>> >> >>>> tf_mm_strict 0
>> >> >>>> sv_allow_votes 1
>> >> >>>> sv_vote_kick_ban_duration 1
>> >> >>>> sv_vote_issue_changelevel_****allowed 1
>> >> >>>> sv_vote_issue_nextlevel_****allowextend 1
>> >> >>>> sv_vote_issue_nextlevel_****allowed 1
>> >> >>>> sv_vote_issue_nextlevel_****choicesmode 1
>> >> >>>>
>> >> >>>> mp_decals 1
>> >> >>>> mp_defaultteam 1
>> >> >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>> >> >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>> >> >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>> >> >>>> mp_falldamage 5 //Amount of damage players sustains from a fall
>> >> >>>> mp_flashlight 0 //Toggles flashlight on or off
>> >> >>>> mp_footsteps 1 //Toggles footsteps on or off
>> >> >>>> mp_forcecamera 0 //Restricts spectator modes for dead players
>> >> >>>> mp_forcerespawn 0
>> >> >>>> mp_forcerespawnplayers 1 //Force all players to respawn.
>> >> >>>> mp_forcewin 1 //Forces team to win
>> >> >>>> mp_fraglimit 0
>> >> >>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team
>> has
>> >> this
>> >> >>>> many more players than the other team. (0 disables check)
>> >> >>>> mp_time_between_capscoring 5 //Delay between scoring of owned
>> capture
>> >> >>>> points.
>> >> >>>> mp_winlimit 10 //Max number of rounds one team can win before
>> server
>> >> >>>> changes maps
>> >> >>>> sv_allow_color_correction 1 //Allow or disallow clients to use
>> color
>> >> >>>> correction on this server.
>> >> >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on
>> >> clients
>> >> >>>> connected to this server.
>> >> >>>> sv_allowdownload 1 //Allow clients to download files
>> >> >>>> sv_allowupload 1 //Allow clients to upload customizations files
>> >> >>>> sv_alltalk 0 //Players can hear all other players, no team
>> >> restrictions
>> >> >>>> sv_alternateticks 0 //If set, server only simulates entities on
>> even
>> >> >>>> numbered ticks.
>> >> >>>> sv_autosave 0 //Set to 1 to autosave game on level transition.
>> Does
>> >> not
>> >> >>>> affect autosave triggers.
>> >> >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a
>> bonus
>> >> map
>> >> >>>> challenge type.
>> >> >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to
>> prevent
>> >> >>>> extra
>> >> >>>> SendTable_Encode calls.
>> >> >>>> sv_cheats 0 //Allow cheats on server
>> >> >>>> sv_clearhinthistory 0 //Clear memory of server side hints
>> displayed to
>> >> >>>> the
>> >> >>>> player.
>> >> >>>> sv_consistency 1 //Whether the server enforces file consistency
>> for
>> >> >>>> critical files
>> >> >>>> sv_contact [email protected] //Contact email for server sysop
>> >> >>>> sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which
>> >> clients
>> >> >>>> can
>> >> >>>> download missing files
>> >> >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server
>> >> >>>> queries
>> >> >>>> sv_pausable 0 //Is the server pausable.
>> >> >>>>
>> >> >>>> // Lan or internet play, Server region cvars
>> >> >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no
>> authentication,
>> >> no
>> >> >>>> non-class C addresses )
>> >> >>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West
>> coast,
>> >> 2 -
>> >> >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 -
>> Australia,
>> >> >>>> 6 -
>> >> >>>> Middle East, 7 - Africa, 255 - world
>> >> >>>>
>> >> >>>> //server Logging
>> >> >>>> sv_log_onefile 0 //Log server information to only one file.
>> >> >>>> sv_logbans 1 //Log server bans in the server logs.
>> >> >>>> sv_logblocks 0 //If true when log when a query is blocked (can
>> cause
>> >> >>>> very
>> >> >>>> large log files)
>> >> >>>> sv_logecho 1 //Echo log information to the console.
>> >> >>>> sv_logfile 1 //Log server information in the log file.
>> >> >>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>> >> >>>> sv_logsdir log //Folder in the game directory where server logs
>> will
>> >> be
>> >> >>>> stored.
>> >> >>>>
>> >> >>>> //Server Rates
>> >> >>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the
>> maximum
>> >> >>>> value
>> >> >>>> for cl_cmdrate.
>> >> >>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 ==
>> >> unlimited
>> >> >>>> sv_maxupdaterate 66 //Maximum updates per second that the server
>> will
>> >> >>>> allow
>> >> >>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0
>> ==
>> >> >>>> unlimited.
>> >> >>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 ==
>> unlimited
>> >> >>>> sv_minupdaterate 33 //Minimum updates per second that the server
>> will
>> >> >>>> allow
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>> Pieter-bas
>> >> >>>> ______________________________****_________________
>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >>>> please visit:
>> >> >>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>> >> >>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>> >> >>>> mailman/listinfo/hlds_linux<
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> >> >>>> >
>> >> >>>>
>> >> >>>>
>> >> >>>
>> >> >>> ______________________________****_________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >>> please visit:
>> >> >>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>> >> >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>> >> >>> mailman/listinfo/hlds_linux<
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> >> >>> >
>> >> >>>
>> >> >>>  ______________________________**_________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> https://list.valvesoftware.
>> **com/cgi-bin/mailman/listinfo/**hlds_linux<
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> >> >>
>> >> >
>> >> >
>> >> > ______________________________**_________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > https://list.valvesoftware.
>> **com/cgi-bin/mailman/listinfo/**hlds_linux<
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> >> >
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> Sent from your mom's iPad
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
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