Also, prediction is enabled by default - if memory serves me right,
you can't even disable it without sv_cheats beeing enabled in the
newer source engine versions - why add it to server.cfg when it
wouldn't even affect late loading clients?
I'd also recommend setting minrate to something higher than 30000 if
you run a 24 or 32 player server (especially for stuff like mvm where
you see shitload of players at once)

2012/10/16 Drogen Viech <[email protected]>:
> Why can't you just leave the cmd- and updaterate alone? It seriously
> pisses me of when people think "higher == better" - the default
> settings of updating and sending 30 times per second are just fine.
>
> 2012/10/16 Pieter-bas Ronner <[email protected]>:
>> Well that wasn't the final solution. I found the problem in the bios.
>> The energy saving was on. When i turn it off, no lagg problems.
>> stable SV on 66.7 .
>>
>> I use now this config settings:
>>
>> // setting min and max rate's (bytes per second TO the client)
>> sv_maxrate 60000
>> sv_minrate 30000
>>
>> // setting min and max updaterate (number of updates per second TO the
>> client)
>> sv_maxupdaterate 67
>> sv_minupdaterate 33
>>
>> // setting min and max cmdrate (number of updates per second FROM the
>> client)
>> sv_maxcmdrate 67
>> sv_mincmdrate 33
>>
>> // setting limits for the interpolation on the client, x = over x updates
>> there can be interpolation
>> sv_client_max_interp_ratio 2
>> sv_client_min_interp_ratio 1
>> // personally have the min_interp on 2 as well.
>>
>> // set cl_predict on connected clients to 1 (only while connected)
>> sv_client_predict 1
>>
>>
>>
>> 2012/10/10 Pieter-bas Ronner <[email protected]>
>>
>>> Well, i restart my server and the problem was resolved.
>>>
>>>
>>> 2012/10/10 wave <[email protected]>
>>>
>>>> Glad you got it sorted. Out of curiosity, did you find any particular
>>>> config setting or addon that was causing the problem?
>>>>
>>>> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner <[email protected]>
>>>> wrote:
>>>> > Thanks for helping me. My server is not lagging any more! thanks!
>>>> >
>>>> > PB
>>>> >
>>>> > 2012/9/28 [BT]Black V <[email protected]>
>>>> >
>>>> >> Also just for tidiness sake not actually really necessary. You could
>>>> clean
>>>> >> up that config a little.
>>>> >> I.e. you've specified sv tags of all talk but lower in config you have
>>>> >> sv_alltalk 0 set.
>>>> >> Is it necessary to have sv_cheats specified when it's default and so on
>>>> >>
>>>> >> But this is off topic
>>>> >> On 29/09/2012 7:17 AM, "Calvin Judy" <[email protected]> wrote:
>>>> >>
>>>> >> > The server fps drops will not be caused by rates, do you have any
>>>> addons
>>>> >> > running? ie. Sourcemod (if so, what plugins)
>>>> >> >
>>>> >> > You can remove the fps_max command, it's locked to the tickrate.
>>>> Also,
>>>> >> > since you're running the server at 66 tickrate
>>>> >> > you may want to try running Valve's defaults, remove the rate
>>>> settings
>>>> >> > from your server.cfg and see how that works if you're
>>>> >> > getting player jitter in-game.
>>>> >> >
>>>> >> > The more you increase the rate values, and the larger the gap between
>>>> >> > minupdaterate/maxupdaterate the more inconsistency you're
>>>> >> > going to have. As much as I understand striving for better
>>>> performance on
>>>> >> > srcds, Valve's default rate settings run quite well
>>>> >> > and you should only tweak them if the circumstances call for it.
>>>> >> >
>>>> >> > Also, can you monitor the srcds process while these fps drops are
>>>> >> > occuring. (You should be able to use top, and just see the cpu usage
>>>> of
>>>> >> > srcds_linux)
>>>> >> >
>>>> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we
>>>> need to
>>>> >> > find the source of the fps drops in order to solve that.
>>>> >> >
>>>> >> >
>>>> >> > ----- Original Message ----- From: "Pieter-bas Ronner" <
>>>> >> [email protected]>
>>>> >> > To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.
>>>> **
>>>> >> > valvesoftware.com <[email protected]>>
>>>> >> > Sent: Friday, September 28, 2012 2:41 PM
>>>> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
>>>> >> >
>>>> >> >
>>>> >> >  Hello,
>>>> >> >>
>>>> >> >> First of all. Thank you all for helping and responding!
>>>> >> >> Its look like that the config from "wave"  resolves the issue.
>>>> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5
>>>> for 2
>>>> >> >> second.
>>>> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
>>>> >> http://www.speedtest.net/result/2208625001.png>
>>>> >> >> )
>>>> >> >> I use now this config:
>>>> >> >>
>>>> >> >> fps_max 600
>>>> >> >> sv_minrate 30000
>>>> >> >> sv_maxrate 100000
>>>> >> >> sv_minupdaterate 30
>>>> >> >> sv_maxupdaterate 100
>>>> >> >> sv_mincmdrate 30
>>>> >> >> sv_maxcmdrate 100
>>>> >> >>
>>>> >> >>
>>>> >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher
>>>> value?
>>>> >> >>
>>>> >> >> Pieter-bas
>>>> >> >>
>>>> >> >>
>>>> >> >>
>>>> >> >> 2012/9/28 Calvin Judy <[email protected]>
>>>> >> >>
>>>> >> >>  We're going to need more information as to what you're saying is
>>>> lag.
>>>> >> Is
>>>> >> >>> the server's fps dropping into red at the time of the issues? (You
>>>> can
>>>> >> >>> check this by using net_graph 4 and monitoring the sv variable)
>>>> >> >>>
>>>> >> >>> Have you verified the connection speed? 100mbps is more than
>>>> enough to
>>>> >> >>> host one srcds instance.
>>>> >> >>>
>>>> >> >>> Also your minrate value is quite low, you could be attracting
>>>> people
>>>> >> who
>>>> >> >>> are naturally laggy due to their connection.
>>>> >> >>>
>>>> >> >>> ______________________________****_______
>>>> >> >>> Level 3 Technician
>>>> >> >>> Griffin Networks LLC - Gaming Solutions
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> ----- Original Message ----- From: "Pieter-bas Ronner" <
>>>> >> >>> [email protected]>
>>>> >> >>> To: <hlds_linux@list.**valvesoftwa**re.com <
>>>> http://valvesoftware.com><
>>>> >> >>> hlds_linux@list.**valvesoftware.com <
>>>> [email protected]
>>>> >> >>
>>>> >> >>> >
>>>> >> >>> Sent: Friday, September 28, 2012 12:52 PM
>>>> >> >>>
>>>> >> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>  Hi members,
>>>> >> >>>
>>>> >> >>>>
>>>> >> >>>> I hope you can help me a little bit with my problem.
>>>> >> >>>>
>>>> >> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04
>>>> server
>>>> >> >>>> with
>>>> >> >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
>>>> >> >>>> My internet connection is a fiber 100/100 mbit. I thought thats
>>>> enough
>>>> >> >>>> to
>>>> >> >>>> run a man vs machine server.
>>>> >> >>>> I search now for a long time to figure out why are my server is
>>>> >> >>>> lagging. I
>>>> >> >>>> have try a lot of config files to fix the problem. But it didn't.
>>>> >> >>>>
>>>> >> >>>> Can you help me?
>>>> >> >>>>
>>>> >> >>>> This is my config server file:
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>> hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM
>>>> 24/7
>>>> >> >>>> norm
>>>> >> >>>>
>>>> >> >>>> // Rcon Cvars
>>>> >> >>>> rcon_password "j" //Set's remote control password
>>>> >> >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail
>>>> rcon
>>>> >> >>>> authentication
>>>> >> >>>> sv_rcon_log 1 //Enable/disable rcon logging.
>>>> >> >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>>>> >> >>>> authentication before being banned
>>>> >> >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>>>> >> >>>> authentication
>>>> >> >>>> in sv_rcon_minfailuretime before being banned
>>>> >> >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>>>> >> >>>> authentications
>>>> >> >>>> sv_pure 2
>>>> >> >>>> tf_server_identity_account_id *****
>>>> >> >>>> tf_server_identity_token "******"
>>>> >> >>>> sv_tags "mvm,_registered,alltalk"
>>>> >> >>>>
>>>> >> >>>> // Server Password
>>>> >> >>>>
>>>> >> >>>> // Server Cvars
>>>> >> >>>> sv_visiblemaxplayers 6
>>>> >> >>>> mp_allowspectators 0 //Toggles whether the server allows spectator
>>>> >> mode
>>>> >> >>>> or
>>>> >> >>>> not
>>>> >> >>>> mp_autocrosshair 0
>>>> >> >>>> mp_autoteambalance 1 //Toggles server autoteambalance
>>>> >> >>>> mp_bonusroundtime 5 //Time in seconds after round win until round
>>>> >> >>>> restarts
>>>> >> >>>> mp_chattime 5 //amount of time in seconds players can chat after
>>>> the
>>>> >> >>>> game
>>>> >> >>>> is over
>>>> >> >>>> tf_mm_servermode 2
>>>> >> >>>> tf_mm_strict 0
>>>> >> >>>> sv_allow_votes 1
>>>> >> >>>> sv_vote_kick_ban_duration 1
>>>> >> >>>> sv_vote_issue_changelevel_****allowed 1
>>>> >> >>>> sv_vote_issue_nextlevel_****allowextend 1
>>>> >> >>>> sv_vote_issue_nextlevel_****allowed 1
>>>> >> >>>> sv_vote_issue_nextlevel_****choicesmode 1
>>>> >> >>>>
>>>> >> >>>> mp_decals 1
>>>> >> >>>> mp_defaultteam 1
>>>> >> >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>>>> >> >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>>>> >> >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>>>> >> >>>> mp_falldamage 5 //Amount of damage players sustains from a fall
>>>> >> >>>> mp_flashlight 0 //Toggles flashlight on or off
>>>> >> >>>> mp_footsteps 1 //Toggles footsteps on or off
>>>> >> >>>> mp_forcecamera 0 //Restricts spectator modes for dead players
>>>> >> >>>> mp_forcerespawn 0
>>>> >> >>>> mp_forcerespawnplayers 1 //Force all players to respawn.
>>>> >> >>>> mp_forcewin 1 //Forces team to win
>>>> >> >>>> mp_fraglimit 0
>>>> >> >>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team
>>>> has
>>>> >> this
>>>> >> >>>> many more players than the other team. (0 disables check)
>>>> >> >>>> mp_time_between_capscoring 5 //Delay between scoring of owned
>>>> capture
>>>> >> >>>> points.
>>>> >> >>>> mp_winlimit 10 //Max number of rounds one team can win before
>>>> server
>>>> >> >>>> changes maps
>>>> >> >>>> sv_allow_color_correction 1 //Allow or disallow clients to use
>>>> color
>>>> >> >>>> correction on this server.
>>>> >> >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on
>>>> >> clients
>>>> >> >>>> connected to this server.
>>>> >> >>>> sv_allowdownload 1 //Allow clients to download files
>>>> >> >>>> sv_allowupload 1 //Allow clients to upload customizations files
>>>> >> >>>> sv_alltalk 0 //Players can hear all other players, no team
>>>> >> restrictions
>>>> >> >>>> sv_alternateticks 0 //If set, server only simulates entities on
>>>> even
>>>> >> >>>> numbered ticks.
>>>> >> >>>> sv_autosave 0 //Set to 1 to autosave game on level transition.
>>>> Does
>>>> >> not
>>>> >> >>>> affect autosave triggers.
>>>> >> >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a
>>>> bonus
>>>> >> map
>>>> >> >>>> challenge type.
>>>> >> >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to
>>>> prevent
>>>> >> >>>> extra
>>>> >> >>>> SendTable_Encode calls.
>>>> >> >>>> sv_cheats 0 //Allow cheats on server
>>>> >> >>>> sv_clearhinthistory 0 //Clear memory of server side hints
>>>> displayed to
>>>> >> >>>> the
>>>> >> >>>> player.
>>>> >> >>>> sv_consistency 1 //Whether the server enforces file consistency
>>>> for
>>>> >> >>>> critical files
>>>> >> >>>> sv_contact [email protected] //Contact email for server sysop
>>>> >> >>>> sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which
>>>> >> clients
>>>> >> >>>> can
>>>> >> >>>> download missing files
>>>> >> >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server
>>>> >> >>>> queries
>>>> >> >>>> sv_pausable 0 //Is the server pausable.
>>>> >> >>>>
>>>> >> >>>> // Lan or internet play, Server region cvars
>>>> >> >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no
>>>> authentication,
>>>> >> no
>>>> >> >>>> non-class C addresses )
>>>> >> >>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West
>>>> coast,
>>>> >> 2 -
>>>> >> >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 -
>>>> Australia,
>>>> >> >>>> 6 -
>>>> >> >>>> Middle East, 7 - Africa, 255 - world
>>>> >> >>>>
>>>> >> >>>> //server Logging
>>>> >> >>>> sv_log_onefile 0 //Log server information to only one file.
>>>> >> >>>> sv_logbans 1 //Log server bans in the server logs.
>>>> >> >>>> sv_logblocks 0 //If true when log when a query is blocked (can
>>>> cause
>>>> >> >>>> very
>>>> >> >>>> large log files)
>>>> >> >>>> sv_logecho 1 //Echo log information to the console.
>>>> >> >>>> sv_logfile 1 //Log server information in the log file.
>>>> >> >>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>>>> >> >>>> sv_logsdir log //Folder in the game directory where server logs
>>>> will
>>>> >> be
>>>> >> >>>> stored.
>>>> >> >>>>
>>>> >> >>>> //Server Rates
>>>> >> >>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the
>>>> maximum
>>>> >> >>>> value
>>>> >> >>>> for cl_cmdrate.
>>>> >> >>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 ==
>>>> >> unlimited
>>>> >> >>>> sv_maxupdaterate 66 //Maximum updates per second that the server
>>>> will
>>>> >> >>>> allow
>>>> >> >>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0
>>>> ==
>>>> >> >>>> unlimited.
>>>> >> >>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 ==
>>>> unlimited
>>>> >> >>>> sv_minupdaterate 33 //Minimum updates per second that the server
>>>> will
>>>> >> >>>> allow
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>> Pieter-bas
>>>> >> >>>> ______________________________****_________________
>>>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >> >>>> please visit:
>>>> >> >>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>> >> >>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>> >> >>>> mailman/listinfo/hlds_linux<
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >> >>>> >
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>
>>>> >> >>> ______________________________****_________________
>>>> >> >>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >> >>> please visit:
>>>> >> >>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>> >> >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>> >> >>> mailman/listinfo/hlds_linux<
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >> >>> >
>>>> >> >>>
>>>> >> >>>  ______________________________**_________________
>>>> >> >> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >> >> please visit:
>>>> >> >> https://list.valvesoftware.
>>>> **com/cgi-bin/mailman/listinfo/**hlds_linux<
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >> > ______________________________**_________________
>>>> >> > To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >> > please visit:
>>>> >> > https://list.valvesoftware.
>>>> **com/cgi-bin/mailman/listinfo/**hlds_linux<
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >> >
>>>> >> _______________________________________________
>>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>>> >> please visit:
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>> >>
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>>> --
>>>> Sent from your mom's iPad
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
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>> please visit:
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