Also, prediction is enabled by default - if memory serves me right, you can't even disable it without sv_cheats beeing enabled in the newer source engine versions - why add it to server.cfg when it wouldn't even affect late loading clients? I'd also recommend setting minrate to something higher than 30000 if you run a 24 or 32 player server (especially for stuff like mvm where you see shitload of players at once)
2012/10/16 Drogen Viech <[email protected]>: > Why can't you just leave the cmd- and updaterate alone? It seriously > pisses me of when people think "higher == better" - the default > settings of updating and sending 30 times per second are just fine. > > 2012/10/16 Pieter-bas Ronner <[email protected]>: >> Well that wasn't the final solution. I found the problem in the bios. >> The energy saving was on. When i turn it off, no lagg problems. >> stable SV on 66.7 . >> >> I use now this config settings: >> >> // setting min and max rate's (bytes per second TO the client) >> sv_maxrate 60000 >> sv_minrate 30000 >> >> // setting min and max updaterate (number of updates per second TO the >> client) >> sv_maxupdaterate 67 >> sv_minupdaterate 33 >> >> // setting min and max cmdrate (number of updates per second FROM the >> client) >> sv_maxcmdrate 67 >> sv_mincmdrate 33 >> >> // setting limits for the interpolation on the client, x = over x updates >> there can be interpolation >> sv_client_max_interp_ratio 2 >> sv_client_min_interp_ratio 1 >> // personally have the min_interp on 2 as well. >> >> // set cl_predict on connected clients to 1 (only while connected) >> sv_client_predict 1 >> >> >> >> 2012/10/10 Pieter-bas Ronner <[email protected]> >> >>> Well, i restart my server and the problem was resolved. >>> >>> >>> 2012/10/10 wave <[email protected]> >>> >>>> Glad you got it sorted. Out of curiosity, did you find any particular >>>> config setting or addon that was causing the problem? >>>> >>>> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner <[email protected]> >>>> wrote: >>>> > Thanks for helping me. My server is not lagging any more! thanks! >>>> > >>>> > PB >>>> > >>>> > 2012/9/28 [BT]Black V <[email protected]> >>>> > >>>> >> Also just for tidiness sake not actually really necessary. You could >>>> clean >>>> >> up that config a little. >>>> >> I.e. you've specified sv tags of all talk but lower in config you have >>>> >> sv_alltalk 0 set. >>>> >> Is it necessary to have sv_cheats specified when it's default and so on >>>> >> >>>> >> But this is off topic >>>> >> On 29/09/2012 7:17 AM, "Calvin Judy" <[email protected]> wrote: >>>> >> >>>> >> > The server fps drops will not be caused by rates, do you have any >>>> addons >>>> >> > running? ie. Sourcemod (if so, what plugins) >>>> >> > >>>> >> > You can remove the fps_max command, it's locked to the tickrate. >>>> Also, >>>> >> > since you're running the server at 66 tickrate >>>> >> > you may want to try running Valve's defaults, remove the rate >>>> settings >>>> >> > from your server.cfg and see how that works if you're >>>> >> > getting player jitter in-game. >>>> >> > >>>> >> > The more you increase the rate values, and the larger the gap between >>>> >> > minupdaterate/maxupdaterate the more inconsistency you're >>>> >> > going to have. As much as I understand striving for better >>>> performance on >>>> >> > srcds, Valve's default rate settings run quite well >>>> >> > and you should only tweak them if the circumstances call for it. >>>> >> > >>>> >> > Also, can you monitor the srcds process while these fps drops are >>>> >> > occuring. (You should be able to use top, and just see the cpu usage >>>> of >>>> >> > srcds_linux) >>>> >> > >>>> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we >>>> need to >>>> >> > find the source of the fps drops in order to solve that. >>>> >> > >>>> >> > >>>> >> > ----- Original Message ----- From: "Pieter-bas Ronner" < >>>> >> [email protected]> >>>> >> > To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list. >>>> ** >>>> >> > valvesoftware.com <[email protected]>> >>>> >> > Sent: Friday, September 28, 2012 2:41 PM >>>> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 >>>> >> > >>>> >> > >>>> >> > Hello, >>>> >> >> >>>> >> >> First of all. Thank you all for helping and responding! >>>> >> >> Its look like that the config from "wave" resolves the issue. >>>> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 >>>> for 2 >>>> >> >> second. >>>> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png< >>>> >> http://www.speedtest.net/result/2208625001.png> >>>> >> >> ) >>>> >> >> I use now this config: >>>> >> >> >>>> >> >> fps_max 600 >>>> >> >> sv_minrate 30000 >>>> >> >> sv_maxrate 100000 >>>> >> >> sv_minupdaterate 30 >>>> >> >> sv_maxupdaterate 100 >>>> >> >> sv_mincmdrate 30 >>>> >> >> sv_maxcmdrate 100 >>>> >> >> >>>> >> >> >>>> >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher >>>> value? >>>> >> >> >>>> >> >> Pieter-bas >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> 2012/9/28 Calvin Judy <[email protected]> >>>> >> >> >>>> >> >> We're going to need more information as to what you're saying is >>>> lag. >>>> >> Is >>>> >> >>> the server's fps dropping into red at the time of the issues? (You >>>> can >>>> >> >>> check this by using net_graph 4 and monitoring the sv variable) >>>> >> >>> >>>> >> >>> Have you verified the connection speed? 100mbps is more than >>>> enough to >>>> >> >>> host one srcds instance. >>>> >> >>> >>>> >> >>> Also your minrate value is quite low, you could be attracting >>>> people >>>> >> who >>>> >> >>> are naturally laggy due to their connection. >>>> >> >>> >>>> >> >>> ______________________________****_______ >>>> >> >>> Level 3 Technician >>>> >> >>> Griffin Networks LLC - Gaming Solutions >>>> >> >>> >>>> >> >>> >>>> >> >>> ----- Original Message ----- From: "Pieter-bas Ronner" < >>>> >> >>> [email protected]> >>>> >> >>> To: <hlds_linux@list.**valvesoftwa**re.com < >>>> http://valvesoftware.com>< >>>> >> >>> hlds_linux@list.**valvesoftware.com < >>>> [email protected] >>>> >> >> >>>> >> >>> > >>>> >> >>> Sent: Friday, September 28, 2012 12:52 PM >>>> >> >>> >>>> >> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04 >>>> >> >>> >>>> >> >>> >>>> >> >>> Hi members, >>>> >> >>> >>>> >> >>>> >>>> >> >>>> I hope you can help me a little bit with my problem. >>>> >> >>>> >>>> >> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 >>>> server >>>> >> >>>> with >>>> >> >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. >>>> >> >>>> My internet connection is a fiber 100/100 mbit. I thought thats >>>> enough >>>> >> >>>> to >>>> >> >>>> run a man vs machine server. >>>> >> >>>> I search now for a long time to figure out why are my server is >>>> >> >>>> lagging. I >>>> >> >>>> have try a lot of config files to fix the problem. But it didn't. >>>> >> >>>> >>>> >> >>>> Can you help me? >>>> >> >>>> >>>> >> >>>> This is my config server file: >>>> >> >>>> >>>> >> >>>> >>>> >> >>>> >>>> >> >>>> hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM >>>> 24/7 >>>> >> >>>> norm >>>> >> >>>> >>>> >> >>>> // Rcon Cvars >>>> >> >>>> rcon_password "j" //Set's remote control password >>>> >> >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail >>>> rcon >>>> >> >>>> authentication >>>> >> >>>> sv_rcon_log 1 //Enable/disable rcon logging. >>>> >> >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon >>>> >> >>>> authentication before being banned >>>> >> >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon >>>> >> >>>> authentication >>>> >> >>>> in sv_rcon_minfailuretime before being banned >>>> >> >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon >>>> >> >>>> authentications >>>> >> >>>> sv_pure 2 >>>> >> >>>> tf_server_identity_account_id ***** >>>> >> >>>> tf_server_identity_token "******" >>>> >> >>>> sv_tags "mvm,_registered,alltalk" >>>> >> >>>> >>>> >> >>>> // Server Password >>>> >> >>>> >>>> >> >>>> // Server Cvars >>>> >> >>>> sv_visiblemaxplayers 6 >>>> >> >>>> mp_allowspectators 0 //Toggles whether the server allows spectator >>>> >> mode >>>> >> >>>> or >>>> >> >>>> not >>>> >> >>>> mp_autocrosshair 0 >>>> >> >>>> mp_autoteambalance 1 //Toggles server autoteambalance >>>> >> >>>> mp_bonusroundtime 5 //Time in seconds after round win until round >>>> >> >>>> restarts >>>> >> >>>> mp_chattime 5 //amount of time in seconds players can chat after >>>> the >>>> >> >>>> game >>>> >> >>>> is over >>>> >> >>>> tf_mm_servermode 2 >>>> >> >>>> tf_mm_strict 0 >>>> >> >>>> sv_allow_votes 1 >>>> >> >>>> sv_vote_kick_ban_duration 1 >>>> >> >>>> sv_vote_issue_changelevel_****allowed 1 >>>> >> >>>> sv_vote_issue_nextlevel_****allowextend 1 >>>> >> >>>> sv_vote_issue_nextlevel_****allowed 1 >>>> >> >>>> sv_vote_issue_nextlevel_****choicesmode 1 >>>> >> >>>> >>>> >> >>>> mp_decals 1 >>>> >> >>>> mp_defaultteam 1 >>>> >> >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >>>> >> >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds. >>>> >> >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies >>>> >> >>>> mp_falldamage 5 //Amount of damage players sustains from a fall >>>> >> >>>> mp_flashlight 0 //Toggles flashlight on or off >>>> >> >>>> mp_footsteps 1 //Toggles footsteps on or off >>>> >> >>>> mp_forcecamera 0 //Restricts spectator modes for dead players >>>> >> >>>> mp_forcerespawn 0 >>>> >> >>>> mp_forcerespawnplayers 1 //Force all players to respawn. >>>> >> >>>> mp_forcewin 1 //Forces team to win >>>> >> >>>> mp_fraglimit 0 >>>> >> >>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team >>>> has >>>> >> this >>>> >> >>>> many more players than the other team. (0 disables check) >>>> >> >>>> mp_time_between_capscoring 5 //Delay between scoring of owned >>>> capture >>>> >> >>>> points. >>>> >> >>>> mp_winlimit 10 //Max number of rounds one team can win before >>>> server >>>> >> >>>> changes maps >>>> >> >>>> sv_allow_color_correction 1 //Allow or disallow clients to use >>>> color >>>> >> >>>> correction on this server. >>>> >> >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on >>>> >> clients >>>> >> >>>> connected to this server. >>>> >> >>>> sv_allowdownload 1 //Allow clients to download files >>>> >> >>>> sv_allowupload 1 //Allow clients to upload customizations files >>>> >> >>>> sv_alltalk 0 //Players can hear all other players, no team >>>> >> restrictions >>>> >> >>>> sv_alternateticks 0 //If set, server only simulates entities on >>>> even >>>> >> >>>> numbered ticks. >>>> >> >>>> sv_autosave 0 //Set to 1 to autosave game on level transition. >>>> Does >>>> >> not >>>> >> >>>> affect autosave triggers. >>>> >> >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a >>>> bonus >>>> >> map >>>> >> >>>> challenge type. >>>> >> >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to >>>> prevent >>>> >> >>>> extra >>>> >> >>>> SendTable_Encode calls. >>>> >> >>>> sv_cheats 0 //Allow cheats on server >>>> >> >>>> sv_clearhinthistory 0 //Clear memory of server side hints >>>> displayed to >>>> >> >>>> the >>>> >> >>>> player. >>>> >> >>>> sv_consistency 1 //Whether the server enforces file consistency >>>> for >>>> >> >>>> critical files >>>> >> >>>> sv_contact [email protected] //Contact email for server sysop >>>> >> >>>> sv_downloadurl "http://pbservers.nl/tf2/" //Location from which >>>> >> clients >>>> >> >>>> can >>>> >> >>>> download missing files >>>> >> >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server >>>> >> >>>> queries >>>> >> >>>> sv_pausable 0 //Is the server pausable. >>>> >> >>>> >>>> >> >>>> // Lan or internet play, Server region cvars >>>> >> >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no >>>> authentication, >>>> >> no >>>> >> >>>> non-class C addresses ) >>>> >> >>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West >>>> coast, >>>> >> 2 - >>>> >> >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - >>>> Australia, >>>> >> >>>> 6 - >>>> >> >>>> Middle East, 7 - Africa, 255 - world >>>> >> >>>> >>>> >> >>>> //server Logging >>>> >> >>>> sv_log_onefile 0 //Log server information to only one file. >>>> >> >>>> sv_logbans 1 //Log server bans in the server logs. >>>> >> >>>> sv_logblocks 0 //If true when log when a query is blocked (can >>>> cause >>>> >> >>>> very >>>> >> >>>> large log files) >>>> >> >>>> sv_logecho 1 //Echo log information to the console. >>>> >> >>>> sv_logfile 1 //Log server information in the log file. >>>> >> >>>> sv_logflush 0 //Flush the log file to disk on each write (slow). >>>> >> >>>> sv_logsdir log //Folder in the game directory where server logs >>>> will >>>> >> be >>>> >> >>>> stored. >>>> >> >>>> >>>> >> >>>> //Server Rates >>>> >> >>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the >>>> maximum >>>> >> >>>> value >>>> >> >>>> for cl_cmdrate. >>>> >> >>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == >>>> >> unlimited >>>> >> >>>> sv_maxupdaterate 66 //Maximum updates per second that the server >>>> will >>>> >> >>>> allow >>>> >> >>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 >>>> == >>>> >> >>>> unlimited. >>>> >> >>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == >>>> unlimited >>>> >> >>>> sv_minupdaterate 33 //Minimum updates per second that the server >>>> will >>>> >> >>>> allow >>>> >> >>>> >>>> >> >>>> >>>> >> >>>> >>>> >> >>>> Pieter-bas >>>> >> >>>> ______________________________****_________________ >>>> >> >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >>>> please visit: >>>> >> >>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/*** >>>> >> >>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>>> >> >>>> mailman/listinfo/hlds_linux< >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >> >>>> > >>>> >> >>>> >>>> >> >>>> >>>> >> >>> >>>> >> >>> ______________________________****_________________ >>>> >> >>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >>> please visit: >>>> >> >>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/*** >>>> >> >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>>> >> >>> mailman/listinfo/hlds_linux< >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >> >>> > >>>> >> >>> >>>> >> >>> ______________________________**_________________ >>>> >> >> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >> please visit: >>>> >> >> https://list.valvesoftware. >>>> **com/cgi-bin/mailman/listinfo/**hlds_linux< >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >> >> >>>> >> > >>>> >> > >>>> >> > ______________________________**_________________ >>>> >> > To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> > please visit: >>>> >> > https://list.valvesoftware. >>>> **com/cgi-bin/mailman/listinfo/**hlds_linux< >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >> > >>>> >> _______________________________________________ >>>> >> To unsubscribe, edit your list preferences, or view the list archives, >>>> >> please visit: >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >> >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> -- >>>> Sent from your mom's iPad >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

