I believe it's part of the Linux client support.

So since OSX has support for all those games, I assume sooner or later the
rest will too.

On Tue, Oct 23, 2012 at 8:57 PM, Kyle Sanderson <[email protected]> wrote:

> Is this just Team Fortress 2 or OrangeBox + CS:S?
>
> Thanks,
> Kyle.
>
> On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn
> <[email protected]>wrote:
>
> > A word of warning concerning the next TF update.  Many of the Linux
> > binaries for the dedicated server will be renamed.
> >
> > For example:
> >
> > bin/datacache_srv.so
> > bin/dedicated_srv.so
> > bin/engine_srv.so
> > bin/libtier0_srv.so
> > bin/libvstdlib_srv.so
> > bin/materialsystem_srv.so
> > bin/replay_srv.so
> > bin/scenefilecache_srv.so
> > bin/shaderapiempty_srv.so
> > bin/soundemittersystem_srv.so
> > bin/studiorender_srv.so
> > bin/vphysics_srv.so
> > tf/bin/server_srv.so
> >
> > If you have any scripts or plugins that depend on particular filenames,
> > this could break them.
> >
> > Also, the update will contain a large number of changes to low level
> > libraries such as tier0_srv.so.
> >
> > The most recent TF beta was shipped with the renamed binaries and with
> > these changes and can be used to test any scripts or plugins.
> >
> > We highly recommend that plugin developers test their plugins against the
> > current TF beta.
> >
> > Thank you,
> > Fletch
> > _______________________________________________
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> >
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