Without sounding extremely rude, but are developers expected to reverse engineer these changes or will the new headers become available?
On Wednesday, October 24, 2012, Fletcher Dunn wrote: > A word of warning concerning the next TF update. Many of the Linux > binaries for the dedicated server will be renamed. > > For example: > > bin/datacache_srv.so > bin/dedicated_srv.so > bin/engine_srv.so > bin/libtier0_srv.so > bin/libvstdlib_srv.so > bin/materialsystem_srv.so > bin/replay_srv.so > bin/scenefilecache_srv.so > bin/shaderapiempty_srv.so > bin/soundemittersystem_srv.so > bin/studiorender_srv.so > bin/vphysics_srv.so > tf/bin/server_srv.so > > If you have any scripts or plugins that depend on particular filenames, > this could break them. > > Also, the update will contain a large number of changes to low level > libraries such as tier0_srv.so. > > The most recent TF beta was shipped with the renamed binaries and with > these changes and can be used to test any scripts or plugins. > > We highly recommend that plugin developers test their plugins against the > current TF beta. > > Thank you, > Fletch > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Kind regards, Saul Rennison _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

