It is a game play mechanic decision that unfortunately results in a
large amount of rancor and recrimination among the players (as a player
I've avoided koth_lakeside_event for this reason.)  TF2 otherwise is
brilliant in sidestepping these kinds of friction-causing griefing
opportunities.  Hoping the SourceMod plugin suffices for now, and
probably represents the best path for any immediate near-term resolution.

[DS]

On 11/01/2012 03:07 PM, ics wrote:
> My concern goes to the regulars who play on a server and try to get it
> while the random joiners go on and kill everyone despite everybody
> saying don't do it, just for this one round. If not nearly everyone
> isn't participating, killing it without a lot of huntsman snipers is
> too hard to achieve.
>
> I have 1200+ new players each day on stats during halloween now and a
> lot of them i never see (which is perfectly fine) but i just wanted
> some method to keep the most of the server inline so that no admin is
> needed to keep the players on tight rope and they can get the
> achievement and that hat.
>
> Valve already made it so easy to get that gift so i don't understand
> why the boss killing couldn't be made easier too.
>
> -ics
>
> 1.11.2012 21:58, doc kirjoitti:
>> This doesn't seem important enough to warrant adding a cvar and
>> disabling
>> killing and such. This is all anecdotal but on my server there
>> doesn't seem
>> to be a huge issue about killing the boss and getting into the book.
>> There
>> will always be cases of people greifing and such but if it's that
>> problematic then they will find another server to get their hat.
>>
>> If a user is only on your server because you happen to be on that
>> map, and
>> they -only- want the hat, and decide to leave because they cannot get a
>> hat... I'm going to be a negative nancy and just say you probably aren't
>> going to make a regular repeat customer out of them anyways. And if you
>> uber everyone on the island then what is to stop pyros from airblasting
>> people off? Or what is to stop people from body blocking and physically
>> preventing you from moving past? You start going down a slope that isn't
>> worth traversing during such a short holiday event.
>>
>>
>> On Thu, Nov 1, 2012 at 12:48 PM, pilger <[email protected]> wrote:
>>
>>> Someone on my server suggested we do something similar but we
>>> didn't. We
>>> figured this would be considered abuse of the halloween system.
>>>
>>> What's Valve position on this matter?
>>>
>>> On 1 November 2012 17:37, Chris Oryschak <[email protected]> wrote:
>>>
>>>> For the time being there is this sourcemod plugin:
>>>>
>>>> https://forums.alliedmods.net/showthread.php?t=199390
>>>>
>>>> I haven't had the chance to try it so can't comment on how good it is.
>>>>
>>>>
>>>> -Chris
>>>>
>>>> On Thu, Nov 1, 2012 at 3:33 PM, ics <[email protected]> wrote:
>>>>
>>>>> Can we please get a cvar to disable killing during Merasmus on
>>> halloween
>>>>> event map, but allow all other times? I'm getting tired of people
>>> killing
>>>>> everyone who try to kill Merasmus and then laugh about it while the
>>> rest
>>>>> get off the server without the hat that they so badly wanted. There's
>>>> still
>>>>> a lot of people who haven't managed to kill him not even once as
>>>>> every
>>>> time
>>>>> someone kills them either before they enter the book or at the
>>>>> island.
>>>>>
>>>>> Yes, it's supposed to be fun but it isn't for these guys. I can't be
>>>>> around watching and helping others all the time, nor can any of
>>>>> the 40+
>>>>> admins. So can you please add a cvar like
>>> sv_halloween_boss_kill_disable
>>>> 1
>>>>> that would make people not being able to kill anyone except Merasmus
>>>> while
>>>>> he's active on the map and once on the island, making people ubered
>>> like
>>>>> after exiting it (so no one kills anyone). Make it just an option
>>>>> that
>>>>> server owners can toggle on or off. Wouldn't hurt anyone and would
>>>>> help
>>>>> some people. There is still time before the event ends.
>>>>>
>>>>> Thanks.
>>>>>
>>>>> -ics
>>>>>
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