First of all halloween is over. Second there is a plugin that disables killing when boss is on the map and it works like magic.
So what is the problem? 2012/11/13 dan <[email protected]> > On 01/11/2012 20:07, ics wrote: > >> My concern goes to the regulars who play on a server and try to get it >> while the random joiners go on and kill everyone despite everybody saying >> don't do it, just for this one round. If not nearly everyone isn't >> participating, killing it without a lot of huntsman snipers is too hard to >> achieve. >> > > The boss monsters are a good idea implemented badly. > > There's not a lot you can do to fix it with one cvar though - you'll just > lose players who have no interest in killing it (perhaps because they've > already killed it numerous times and let's face it, the premise of the game > is killing each other) > and if you think "good riddance to them" Valve's final boot in your gonads > is making the boss fail to appear if you haven't got enough jerks on your > server. > > As I said in another post, the whole premise behind "economies" and items > is fated to make playing the game suck and getting items / weapons suck too. > > A case in point was getting your 7 drops crafting them and then getting a > haunted costume for a class you've no interest in playing. > With 9 nine classes and 2 weeks, you could rinse and repeat that > disappointment more than once. > > It begs the question, is Abrash going to take this novel idea and make his > VR headsets poke you in the eye at random points? :-) > > TF2's economy and item system is misery crafted into an artform. It's the > gaming equivalent of kinder surprise eggs. Or as the Brit comic Bill Bailey > calls them "Surprise? No, they're the eggs numbing inevitability" > > It's all designed to bring out the worst in people. If valve doubt that > they should google "tf2 golden wrenches" to remind themselves how the > desire for irrelevant virtual trinkets once made them behave. > > The game needs funding, but the gameplay and maps still need to be built > on some sound principles. Once they're lost, it becomes a waste of time > playing /except/ for the items (and > the random bonuses or penalties, taken from plugins that whilst not > balanced at least had some modicum of logic behind them, were taken by > Valve and used here in a way that made the map completely > pointless to play for any other reason. So it's no surprise if you had a > server full of people trying to do nothing other than get achievements / > hats or whatever, and others who did nothing other than trying to > grief that process. What else could you do on the map? You certainly > couldn't play koth on it) > > It's almost ironic that some are suggesting that a plugin to try and > improve what is an obvious flaw in the mode is being discussed as though > Valve will decide it's abusing the item system. Having just read Black ops > II rather draconian approach (and the way they've lumped modding and > hacking together as though they are both evils) I hope that doesn't become > the case over a bunch of items that are and should always have been > considered worthless. What is worth far, far more money than any unusual > hat is the thousands and thousands of hours of fun you can have playing > intelligently written, well designed and fun games. > > -- > Dan > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

