First of all halloween is over.
Second there is a plugin that disables killing when boss is on the map and
it works like magic.

So what is the problem?

2012/11/13 dan <[email protected]>

> On 01/11/2012 20:07, ics wrote:
>
>> My concern goes to the regulars who play on a server and try to get it
>> while the random joiners go on and kill everyone despite everybody saying
>> don't do it, just for this one round. If not nearly everyone isn't
>> participating, killing it without a lot of huntsman snipers is too hard to
>> achieve.
>>
>
> The boss monsters are a good idea implemented badly.
>
> There's not a lot you can do to fix it with one cvar though - you'll just
> lose players who have no interest in killing it (perhaps because they've
> already killed it numerous times and let's face it, the premise of the game
> is killing each other)
> and if you think "good riddance to them" Valve's final boot in your gonads
> is making the boss fail to appear if you haven't got enough jerks on your
> server.
>
> As I said in another post, the whole premise behind "economies" and items
> is fated to make playing the game suck and getting items / weapons suck too.
>
> A case in point was getting your 7 drops crafting them and then getting a
> haunted costume for a class you've no interest in playing.
> With 9 nine classes and 2 weeks, you could rinse and repeat that
> disappointment more than once.
>
> It begs the question, is Abrash going to take this novel idea and make his
> VR headsets poke you in the eye at random points? :-)
>
> TF2's economy and item system is misery crafted into an artform. It's the
> gaming equivalent of kinder surprise eggs. Or as the Brit comic Bill Bailey
> calls them "Surprise? No, they're the eggs numbing inevitability"
>
> It's all designed to bring out the worst in people. If valve doubt that
> they should google "tf2 golden wrenches" to remind themselves how the
> desire for irrelevant virtual trinkets once made them behave.
>
> The game needs funding, but the gameplay and maps still need to be built
> on some sound principles. Once they're lost, it becomes a waste of time
> playing /except/ for the items (and
> the random bonuses or penalties, taken from plugins that whilst not
> balanced at least had some modicum of logic behind them, were taken by
> Valve and used here in a way that made the map completely
> pointless to play for any other reason. So it's no surprise if you had a
> server full of people trying to do nothing other than get achievements /
> hats or whatever, and others who did nothing other than trying to
> grief that process. What else could you do on the map? You certainly
> couldn't play koth on it)
>
> It's almost ironic that some are suggesting that a plugin to try and
> improve what is an obvious flaw in the mode is being discussed as though
> Valve will decide it's abusing the item system. Having just read Black ops
> II rather draconian approach (and the way they've lumped modding and
> hacking together as though they are both evils) I hope that doesn't become
> the case over a bunch of items that are and should always have been
> considered worthless. What is worth far, far more money than any unusual
> hat is the thousands and thousands of hours of fun you can have playing
> intelligently written, well designed and fun games.
>
> --
> Dan
>
>
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