Loophole? It's by design and valve knows it. This is an oversight which I'm almost entirely convinced they'll fix soon.
Nowhere does it say that once you start your server you can't change any settings to be quickplay eligble. What if a server goes on a map quickplay doesn't support or is outside of the chosen range of CP,CTF,whatever of the player picked initially. What about servers that let you vote for crits or vote for maps? There's servers that enable fast respawn after XX players join. There's also other changes that quickplay disqualifies for so those servers should also be blacklisted when they do it. Why? Because it's exactly the same. They make the server quickplay capable initially and then change something that would make it non capable. In fact actually changing maxplayers is not nearly as bad as those other things because quickplay technically supports 32 player servers. Just gives them a score penalty. Now filling your server with quickplay and disabling crits or changing maps... Well those things completely disqualify a server from quickplay and should clearly be blacklisted as well then. On Mon, Feb 18, 2013 at 4:56 PM, Ross Bemrose <[email protected]> wrote: > Soooooo... you're abusing a loophole in the quickplay system then getting > upset when your server gets delisted because of it? > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

