Ah, OK, that is a bug. The client is putting it in the wrong folder. The file's logical name should be "maps/de_dust2_unlimited.bsp". The "custom\bks" bit is particular to your server and the client shouldn't know about it. (Aside from its coincidental presence in the URL.)
We tested custom map download in the TF beta. I'm not sure what might be different for cstrike. Thanks for reporting that problem. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Denis Eliseev Sent: Friday, March 15, 2013 11:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released Yes, I'm using FastDL server. Real path on server is cstrike/custom/bks/maps/de_dust2_unlimited.bsp, client requiesting it from FastDL normally, request is "GET /loads/cstrike/custom/bks/maps/de_dust2_unlimited.bsp HTTP/1.1", host: "css32.ru", referrer: "hl2://77.232.128.228:27033" (sv_downloadurl is css32.ru/loads/cstrike), and download it to cstrike\download\custom\bks\maps\de_dust2_unlimited.bsp , but can't load map from custom dir. 15.03.2013, 22:21, "Fletcher Dunn" <[email protected]>: > Hm, the client should not be downloading it to > cstrike\download\custom\bks\maps. Downloaded files should be placed into the > download folder. So, it should have ended up on the client as > > cstrike\download\maps\de_dust2_unlimited.bsp > > Are you using the FastDL server? > > If you can confirm that the client is not downloading the file to the correct > location, please file a bug in github. > https://github.com/ValveSoftware/Source-1-Games > > Thanks again for testing. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Denis Eliseev > Sent: Friday, March 15, 2013 11:12 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source > SteamPipe Betas released > > Bug? Or it's normal behaivor? I copied map to > cstrike/custom/myservername/maps, server starting normally, client > downloading it to cstrike\download\custom\bks\maps, but after download it > disconnecting with "Missing map maps/de_dust2_unlimited.bsp, disconnecting". > If I put map in "old style" cstrike/maps, it downloads to > cstrike\download\maps and starting on client normally, so I can connect to > server. > > 15.03.2013, 20:19, "Fletcher Dunn" <[email protected]>: > >> A patch for the beta Counter-Strike:Source server and client has been >> released. >> >> The game is ready for testing. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Fletcher Dunn >> Sent: Thursday, March 14, 2013 7:59 PM >> To: Half-Life dedicated Win32 server mailing list >> ([email protected]); Half-Life dedicated Linux server mailing list >> ([email protected]); [email protected] >> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: >> Source SteamPipe Betas released >> >> Well, the Counter-strike:Source server just released doesn't boot. Whoops! >> >> This will be fixed tomorrow. >> >> If you want to start the download now and let it run, the bandwidth won't >> be wasted. The patch tomorrow with the fix will be small. >> >> My apologies. >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Fletcher Dunn >> Sent: Thursday, March 14, 2013 7:19 PM >> To: Half-Life dedicated Linux server mailing list >> ([email protected]); Half-Life dedicated Win32 server >> mailing list ([email protected]); >> [email protected] >> Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source >> SteamPipe Betas released >> >> SteamPipe Betas have been released for Half-Life 2: Deathmatch and >> Counter-Strike: Source. >> >> For each game, we have released a SteamPipe version of the dedicated >> server, which is a separate installation that should be installed using the >> SteamCMD tool, and a client beta that you can opt in to. >> >> The regular (non-beta) dedicated server and client are not affected by this >> beta. >> >> Further information about the SteamPipe conversion of the Source engine >> games can be found here: >> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 >> >> We will keep the games in beta as long as significant bugs are being >> reported. You can help ensure that your favorite feature works without any >> disruption by helping to test it! In particular, the following features are >> sensitive to the filesystem changes and could use extra testing: >> >> * Custom maps and server-side mods, and downloading of custom >> content from servers. >> >> * Pure servers >> >> Thanks for testing! >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

