If you are willing to modify gameinfo.txt (and be aware that it could get stomped on each update) you can very easily control the search paths.
For example, you could run each instance out of a different directory, using a different gameinfo.txt for each instance. In such a setup, it would probably be easiest to duplicate the binaries, but the bulk of the content (VPK files and maps) could easily be shared with appropriate settings in gameinfo.txt. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Winnie the Pooh Sent: Monday, March 18, 2013 8:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released Thanks, my question was can I have it opt not to mount certain directories within the custom subfolder. I want certain vpks to be mounted and others not. For example, if I run multiple srcds instances out of the same directory (boo) can I tell it to not mount the vpks for the other srcds instances? Thanks for your response. On Mar 18, 2013 8:42 AM, "Fletcher Dunn" <[email protected]> wrote: > No, the VPK tool only knows how to add files to a VPK (or rebuild it > from scratch). It does not support any incremental file operations. > > Take a look at gameinfo.txt to get more info about which VPKs are mounted. > Please note that the Source engine games do NOT work exactly like L4D > or CS:GO. It mounts the specific VPK's in gameinfo.txt, and any VPK's > it finds in the custom directory, but other than that, there is no > auto searching and mounting going on. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Winnie the > Pooh > Sent: Sunday, March 17, 2013 7:35 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > Source SteamPipe Betas released > > Is there a way to remove files from a VPK? Or is the only way to > recreate the VPK? > > Is there a to specify sub-directories or .vpks you do not want > mounted/searched by a a srcds instance? > > > On Sat, Mar 16, 2013 at 10:19 AM, Denis Eliseev <[email protected]> > wrote: > > > [css32@game ~/beta/css-dm-1/bin]$ ls | grep vp vphysics_srv.so > > > > HL2DM/TF2Beta servers don't have vpk tool too (at least on linux). I > > don't know about DoD:S, but I think that this file missing at least > > on all Linux servers > > > > 16.03.2013, 20:44, "Fletcher Dunn" <[email protected]>: > > > We should be shipping a version of the VPK tool with all client > > > and > > server distributions. If one is missing, it's a bug. > > > > > > -----Original Message----- > > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Winnie the > > Pooh > > > Sent: Friday, March 15, 2013 8:46 PM > > > To: Half-Life dedicated Linux server mailing list > > > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > > Source SteamPipe Betas released > > > > > > Does anyone see vpk_linux32 with their beta servers? > > > > > > On Fri, Mar 15, 2013 at 11:44 AM, Fletcher Dunn < > > [email protected] > > > > > >> wrote: > > >> Ah, OK, that is a bug. The client is putting it in the wrong folder. > > >> The file's logical name should be "maps/de_dust2_unlimited.bsp". > > >> The "custom\bks" bit is particular to your server and the client > > >> shouldn't know about it. (Aside from its coincidental presence > > >> in the URL.) > > >> > > >> We tested custom map download in the TF beta. I'm not sure what > > >> might be different for cstrike. > > >> > > >> Thanks for reporting that problem. > > >> > > >> -----Original Message----- > > >> From: [email protected] [mailto: > > >> [email protected]] On Behalf Of Denis > > >> Eliseev > > >> Sent: Friday, March 15, 2013 11:30 AM > > >> To: Half-Life dedicated Linux server mailing list > > >> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > > >> Source SteamPipe Betas released > > >> > > >> Yes, I'm using FastDL server. Real path on server is > > >> cstrike/custom/bks/maps/de_dust2_unlimited.bsp, client > > >> requiesting it from FastDL normally, request is "GET > > >> /loads/cstrike/custom/bks/maps/de_dust2_unlimited.bsp HTTP/1.1", host: > > " > > >> css32.ru", referrer: "hl2://77.232.128.228:27033" > > >> (sv_downloadurl is css32.ru/loads/cstrike), and download it to > > >> cstrike\download\custom\bks\maps\de_dust2_unlimited.bsp , but > > >> can't load map from custom dir. > > >> > > >> 15.03.2013, 22:21, "Fletcher Dunn" <[email protected]>: > > >>> Hm, the client should not be downloading it to > > >> cstrike\download\custom\bks\maps. Downloaded files should be > > >> placed into the download folder. So, it should have ended up on > > >> the client as > > >>> cstrike\download\maps\de_dust2_unlimited.bsp > > >>> > > >>> Are you using the FastDL server? > > >>> > > >>> If you can confirm that the client is not downloading the file > > >>> to the > > >> correct location, please file a bug in github. > > >>> https://github.com/ValveSoftware/Source-1-Games > > >>> > > >>> Thanks again for testing. > > >>> > > >>> -----Original Message----- > > >>> From: [email protected] [mailto: > > >> [email protected]] On Behalf Of Denis > > >> Eliseev > > >>> Sent: Friday, March 15, 2013 11:12 AM > > >>> To: Half-Life dedicated Linux server mailing list > > >>> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and > Counter-Strike: > > >> Source SteamPipe Betas released > > >>> Bug? Or it's normal behaivor? I copied map to > > >> cstrike/custom/myservername/maps, server starting normally, > > >> client downloading it to cstrike\download\custom\bks\maps, but > > >> after download it disconnecting with "Missing map > > >> maps/de_dust2_unlimited.bsp, disconnecting". > > >>> If I put map in "old style" cstrike/maps, it downloads to > > >> cstrike\download\maps and starting on client normally, so I can > > >> connect to server. > > >>> 15.03.2013, 20:19, "Fletcher Dunn" <[email protected]>: > > >>>> A patch for the beta Counter-Strike:Source server and client > > >>>> has been > > >> released. > > >>>> The game is ready for testing. > > >>>> > > >>>> -----Original Message----- > > >>>> From: [email protected] [mailto: > > >> [email protected]] On Behalf Of Fletcher > > >> Dunn > > >>>> Sent: Thursday, March 14, 2013 7:59 PM > > >>>> To: Half-Life dedicated Win32 server mailing list ( > > >> [email protected]); Half-Life dedicated Linux server > > >> mailing list ([email protected]); > > >> [email protected] > > >>>> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and > > Counter-Strike: > > >> Source SteamPipe Betas released > > >>>> Well, the Counter-strike:Source server just released doesn't boot. > > >> Whoops! > > >>>> This will be fixed tomorrow. > > >>>> > > >>>> If you want to start the download now and let it run, the > > >>>> bandwidth > > >> won't be wasted. The patch tomorrow with the fix will be small. > > >>>> My apologies. > > >>>> > > >>>> From: [email protected] [mailto: > > >> [email protected]] On Behalf Of Fletcher Dunn > > >>>> Sent: Thursday, March 14, 2013 7:19 PM > > >>>> To: Half-Life dedicated Linux server mailing list ( > > >> [email protected]); Half-Life dedicated Win32 > > >> server mailing list ([email protected]); > > >> [email protected] > > >>>> Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: > > >>>> Source > > >> SteamPipe Betas released > > >>>> SteamPipe Betas have been released for Half-Life 2: > > >>>> Deathmatch and > > >> Counter-Strike: Source. > > >>>> For each game, we have released a SteamPipe version of the > > >>>> dedicated > > >> server, which is a separate installation that should be > > >> installed using the SteamCMD tool, and a client beta that you can opt in > > >> to. > > >>>> The regular (non-beta) dedicated server and client are not > > >>>> affected by > > >> this beta. > > >>>> Further information about the SteamPipe conversion of the > > >>>> Source > > >> engine games can be found here: > > >>>> > > >>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2 > > >>>> 49 > > >>>> 1 > > >>>> > > >>>> We will keep the games in beta as long as significant bugs > > >>>> are being > > >> reported. You can help ensure that your favorite feature works > > >> without any disruption by helping to test it! In particular, the > > >> following features are sensitive to the filesystem changes and > > >> could > > use extra testing: > > >>>> * Custom maps and server-side mods, and downloading of > > custom > > >> content from servers. > > >>>> * Pure servers > > >>>> > > >>>> Thanks for testing! > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >> please visit: > > >>>> > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > > >>>> nu > > >>>> x > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >> please visit: > > >>>> > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > > >>>> nu > > >>>> x > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >> please visit: > > >>> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > > >>> ux > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >> please visit: > > >>> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > > >>> ux > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > > >> x > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > > >> x > > > > > > -- > > > -Winnie the Pooh > > > TimetoKill.net > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > -Winnie the Pooh > TimetoKill.net > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

